How To Use Attributes
In the new scheme, an object represents a single attribute that’suniqued. You use the Attribute::get
methods to create a new Attribute
object. An attribute can be a single “enum” value (the enum being theAttribute::AttrKind
enum), a string representing a target-dependentattribute, or an attribute-value pair. Some examples:
- Target-independent:
noinline
,zext
- Attribute-value pair:
"cpu" = "cortex-a8"
,align = 4
Note: for an attribute value pair, we expect a target-dependent attribute tohave a string for the value.
An object is designed to be passed around by value.
The AttributeList
stores a collection of Attribute objects for each kind ofobject that may have an attribute associated with it: the function as a whole,the return type, or the function’s parameters. A function’s attributes are atindex AttributeList::FunctionIndex
; the return type’s attributes are atindex AttributeList::ReturnIndex
; and the function’s parameters’ attributesare at indices 1, …, n (where ‘n’ is the number of parameters). Most methodson the AttributeList
class take an index parameter.
An AttributeList
is also a uniqued and immutable object. You create anAttributeList
through the AttributeList::get
methods. You can add andremove attributes, which result in the creation of a new AttributeList
.
An AttributeList
object is designed to be passed around by value.
Lastly, we have a “builder” class to help create the AttributeList
objectwithout having to create several different intermediate uniquedAttributeList
objects. The AttrBuilder
class allows you to add andremove attributes at will. The attributes won’t be uniqued until you call theappropriate AttributeList::get
method.
An AttrBuilder
object is not designed to be passed around by value. Itshould be passed by reference.
Note: It is advised that you do not use the AttrBuilder::addRawValue()
method or the AttrBuilder(uint64_t Val)
constructor. These are forbackwards compatibility and may be removed in a future release (i.e. LLVM 4.0).