Blender 4.1 Manual
首页
白天
夜间
下载
阅读记录
书签管理
我的书签
添加书签
移除书签
编辑文档
Workflow & Examples
来源 1
浏览
93
扫码
打印
2024-06-28 15:41:00
上一篇:
下一篇:
发布点评
Modeling
Geometry Nodes
Simulation Zone
Material Nodes
Material Selection Node
Set Material Node
Replace Material Node
Set Material Index Node
Material Index Node
Volume Nodes
Operations
Volume to Mesh Node
Primitives
Volume Cube Node
Mesh Nodes
Read
Face Group Boundaries Node
Shortest Edge Paths Node
Edge Vertices Node
Edge Neighbors Node
Face Set Node
Edge Angle Node
Is Face Smooth Node
Mesh Island Node
Is Face Planar Node
Face Neighbors Node
Edges to Face Groups Node
Vertex Neighbors Node
Face Area Node
Is Edge Smooth Node
Write
Set Face Set Node
Set Shade Smooth Node
Primitives
Cone Node
Mesh Line Node
Grid Node
Cylinder Node
Icosphere Node
Mesh Circle Node
UV Sphere Node
Cube Node
Sample
Sample UV Surface Node
Sample Nearest Surface Node
Topology
Face of Corner Node
Offset Corner in Face Node
Corners of Face Node
Corners of Vertex Node
Edges of Vertex Node
Edges of Corner Node
Corners of Edge Node
Vertex of Corner Node
Operations
Subdivision Surface Node
Triangulate Node
Extrude Mesh Node
Dual Mesh Node
Mesh to Volume Node
Split Edges Node
Mesh Boolean Node
Subdivide Mesh Node
Mesh to Curve Node
Flip Faces Node
Edge Paths to Curves Node
Scale Elements Node
Edge Paths to Selection Node
Mesh to Points Node
UV
UV Unwrap Node
Pack UV Islands Node
Normals Nodes
Smooth By Angle Node Group
Instances
Attribute Nodes
Store Named Attribute Node
Blur Attribute Node
Domain Size Node
Capture Attribute Node
Remove Named Attribute Node
Attribute Statistic Node
Geometry Nodes
Sample
Raycast Node
Geometry Proximity Node
Sample Nearest Node
Sample Index Node
Index of Nearest
Read
Position Node
Selection Node
ID Node
Normal Node
Named Attribute Node
Radius Node
Index Node
Join Geometry Node
Geometry to Instance Node
Operations
Split To Instances Node
Separate Components Node
Convex Hull Node
Sort Elements Node
Delete Geometry Node
Duplicate Elements Node
Transform Geometry Node
Separate Geometry Node
Bounding Box Node
Bake Node
Merge by Distance Node
Write
Set Position Node
Set ID Node
Set Selection Node
Inspection
Curve Nodes
Sample
Sample Curve Node
Primitives
Quadrilateral Node
Curve Spiral Node
Bézier Segment Node
Curve Line Node
Star Node
Arc Node
Curve Circle Node
Quadratic Bézier Node
Topology
Points of Curve Node
Offset Point in Curve Node
Curve of Point Node
Operations
Curve to Mesh Node
Subdivide Curve Node
Fillet Curve Node
Resample Curve Node
Reverse Curve Node
Curve to Points Node
Deform Curves on Surface Node
Fill Curve Node
Trim Curve Node
Interpolate Curves Node
Read
Handle Type Selection Node
Curve Tilt Node
Endpoint Selection Node
Curve Handle Position Node
Spline Length Node
Curve Tangent Node
Is Spline Cyclic Node
Spline Resolution Node
Curve Length Node
Spline Parameter Node
Write
Set Spline Resolution Node
Set Handle Type Node
Set Spline Type Node
Set Curve Tilt Node
Set Spline Cyclic Node
Set Curve Normal Node
Set Handle Positions Node
Set Curve Radius Node
Utilities Nodes
Menu Switch Node
Vector
Vector Rotate Node
Combine XYZ Node
Vector Math Node
Vector Curves Node
Separate XYZ Node
Switch Node
Color
Blackbody Node
Separate Color Node
Mix Node
Combine Color Node
RGB Curves Node
Color Ramp Node
Index Switch Node
Text
Replace String Node
Value to String Node
Join Strings Node
String Length Node
String to Curves Node
Special Characters Node
Slice String Node
Math
Clamp Node
Compare Node
Boolean Math Node
Math Node
Map Range Node
Mix Node
Float Curve
Float To Integer Node
Random Value Node
Field
Evaluate on Domain Node
Accumulate Field Node
Evaluate at Index Node
Repeat Zone
Rotation
Invert Rotation Node
Align Euler to Vector Node
Axis Angle to Rotation Node
Rotation to Euler Node
Rotate Rotation Node
Euler to Rotation Node
Rotate Vector Node
Rotation to Quaternion Node
Quaternion to Rotation Node
Hair Nodes
Write
Set Hair Curve Profile
Generation
Generate Hair Curves
Interpolate Hair Curves
Duplicate Hair Curves
Read
Curve Segment
Hair Attachment Info
Curve Info
Curve Root
Curve Tip
Guides
Clump Hair Curves
Curl Hair Curves
Braid Hair Curves
Create Guide Index Map
Utility
Restore Curve Segment Length
Attach Hair Curves to Surface
Redistribute Curve Points
Deformation
Straighten Hair Curves
Roll Hair Curves
Smooth Hair Curves
Frizz Hair Curves
Trim Hair Curves
Blend Hair Curves
Shrinkwrap Hair Curves
Hair Curves Noise
Displace Hair Curves
Rotate Hair Curves
Node-Based Tools
Instances Nodes
Instance Scale Node
Translate Instances Node
Rotate Instances Node
Instances to Points Node
Instance Rotation Node
Instance on Points Node
Realize Instances Node
Scale Instances Node
Point Nodes
Distribute Points on Faces
Set Point Radius Node
Points to Curves Node
Distribute Points in Volume
Points Node
Points to Vertices Node
Points to Volume Node
Input Nodes
Scene
Scene Time Node
Is Viewport Node
Image Info Node
Object Info Node
Self Object Node
Active Camera Node
Collection Info Node
3D Cursor Node
Constant
Integer Node
Value Node
Boolean Node
Material Node
Color Node
Image Node
String Node
Vector Node
Introduction
Group
Fields
Texture Nodes
Voronoi Texture Node
Musgrave Texture Node
Checker Texture Node
Gradient Texture Node
Noise Texture Node
Magic Texture Node
Wave Texture Node
Image Texture Node
Brick Texture Node
White Noise Texture Node
Attributes
Baking
Output Nodes
Viewer Node
Introduction
Metaball
Primitives
Editing
Toolbar
Properties
Structure
Introduction
Empties
Volumes
Properties
Introduction
Transform
Introduction
Transform Modal Map
Curves
Tools
Curve Pen
Toolbar
Draw
Introduction
Structure
Properties
Active Spline
Path Animation
Shape
Geometry
Primitives
Selecting
Editing
Transform Panel
Segments
Control Points
Curve
Other
Curve Display
Surfaces
Selecting
Introduction
Primitives
Editing
Surface
Control Points
Segments
Transform Panel
Structure
Toolbar
Properties
Active Spline
Shape
Curves (New)
Properties
Selecting
Tools
Toolbar
Draw
Primitives
Editing
Curves
Control Points
Text
Selecting
Editing
Properties
Introduction
Meshes
Retopology
Selecting
Select Linked
Select Loops
Select More/Less
Select Random
Side of Active
Introduction
Select Sharp Edges
Checker Deselect
Select All by Trait
Select Similar
By Attribute
Select Mirror
Properties
Vertex Groups
Vertex Groups Panel
Introduction
Vertex Weights
Assigning a Vertex Group
Object Data
Geometry Data
UVs
UVs & Texture Space
Unwrapping
Introduction
Seams
Tools
Pinch
Rip
Grab
Relax
Toolbar
Using UV Maps
Editing
Workflows
UDIMs
Layout Workflow
Introduction
Editing
Face Operators
Solidify Faces
Weld Edges into Faces
Fill
Beautify Faces
Wireframe
Extrude Faces Along Normals
Poke Faces
Intersect (Knife)
Extrude Faces
Extrude Individual Faces
Grid Fill
Face Data
Inset Faces
Shade Smooth & Flat
Intersect (Boolean)
Triangulate Faces
Triangles to Quads
Vertex Operators
Slide Vertices
Extrude to Cursor or Add
Connect Vertex Path
Rip Vertices and Fill
Make Vertex Parent
Bevel Vertices
Connect Vertex Pairs
Extrude Vertices
New Edge/Face from Vertices
Rip Vertices and Extend
Rip Vertices
Blend from Shape
Smooth Vertices
Propagate to Shapes
Laplacian Smooth
Hooks
Vertex Groups
Introduction
UV Operators
Mesh Operators
Set Attribute
Deleting & Dissolving
Symmetrize
Normals
Sort Elements
Clean Up
Split
Duplicate
Bisect
Mirror
Shading
Extrude
Knife Topology Tool
Convex Hull
Snap to Symmetry
Merge
Transformation
Randomize
Bend
Shrink Fatten
Move, Rotate, Scale
Warp
Skin Resize
To Sphere
Shear
Push/Pull
Separate
Knife Project
Edge Operators
Subdivide Edge-Ring
Edge Slide
Bridge Edge Loops
Loop Cut and Slide
Rotate Edge
Edge Data
Subdivide
Extrude Edges
Screw
Offset Edge Slide
Bevel Edges
Un-Subdivide
Tools
Extrude Region
Poly Build
Toolbar
Loop Cut
Extrude Manifold
Extrude to Cursor
Tool Settings
Spin
Structure
Primitives
Mesh Analysis
Modifiers
Introduction
Physics
Cloth Modifier
Particle Instance Modifier
Particle System Modifier
Collision Modifier
Ocean Modifier
Dynamic Paint Modifier
Soft Body Modifier
Explode Modifier
Fluid Modifier
Deform
Wave Modifier
Smooth Modifier
Lattice Modifier
Cast Modifier
Hook Modifier
Smooth Laplacian Modifier
Simple Deform Modifier
Shrinkwrap Modifier
Mesh Deform Modifier
Armature Modifier
Warp Modifier
Volume Displace Modifier
Laplacian Deform Modifier
Displace Modifier
Curve Modifier
Smooth Corrective Modifier
Surface Deform Modifier
Generate
Bevel Modifier
Mask Modifier
Edge Split Modifier
Geometry Nodes Modifier
Weld Modifier
Mesh to Volume Modifier
Wireframe Modifier
Skin Modifier
Array Modifier
Build Modifier
Remesh Modifier
Subdivision Surface Modifier
Screw Modifier
Mirror Modifier
Boolean Modifier
Decimate Modifier
Multiresolution Modifier
Solidify Modifier
Triangulate Modifier
Volume to Mesh Modifier
Common Modifier Options
Edit
Vertex Weight Edit Modifier
Vertex Weight Proximity Modifier
Vertex Weight Mix Modifier
UV Warp Modifier
Weighted Normal Modifier
Data Transfer Modifier
Mesh Sequence Cache Modifier
UV Project Modifier
Normal Edit Modifier
Mesh Cache Modifier
Glossary
Rendering
Freestyle
Introduction
Python Scripting
Render Properties
View Layer Properties
Freestyle
Line Set
Line Style
Alpha
Distance from Camera
Noise
Tangent
Distance from Object
Along Stroke
Material
Curvature 3D
Crease Angle
Geometry
Perlin Noise 2D
Spatial Noise
Guiding Lines
Bézier Curve
Blueprint
2D Offset
2D Transform
Polygonization
Tip Remover
Simplification
Backbone Stretcher
Sampling
Sinus Displacement
Perlin Noise 1D
Color
Material
Along Stroke
Noise
Tangent
Distance from Object
Crease Angle
Distance from Camera
Curvature 3D
Color
Alpha
Geometry
Introduction
Thickness
Thickness
Noise
Crease Angle
Material
Distance from Camera
Tangent
Calligraphy
Distance from Object
Curvature 3D
Along Stroke
Texture
Strokes
Material Properties
EEVEE
Light Settings
Light Probes
Reflection Planes
Introduction
Reflection Cubemaps
Irradiance Volumes
Materials
Supported Nodes
Material Settings
Introduction
Limitations
Introduction
Render Settings
Indirect Lighting
Bloom
Volumetrics
Ambient Occlusion
Motion Blur
Sampling
Grease Pencil
Shadows
Depth of Field
Screen Space Reflections
Curves
Performance
Film
Subsurface Scattering
World
Materials
Assignment
Introduction
Settings
Components
Surfaces
Volumes
Displacement
Legacy Textures
Marble
Stucci
Voronoi
Noise
Clouds
Wood
Distorted Noise
Musgrave
Colors
Magic
Blend
Introduction
Image or Movie
Line Art
Preview
Color Management
Introduction
Shader Nodes
Color
Light Falloff Node
RGB Curves Node
Brightness/Contrast Node
Gamma Node
Hue/Saturation/Value Node
Invert Color Node
Mix Node
Introduction
Shader
Holdout
Background
Principled BSDF
Subsurface Scattering
Hair BSDF
Add Shader
Transparent BSDF
Mix Shader
Glass BSDF
Refraction BSDF
Diffuse BSDF
Emission
Translucent BSDF
Glossy BSDF
Specular BSDF
Principled Hair BSDF
Principled Volume
Toon BSDF
Volume Scatter
Sheen BSDF
Volume Absorption
Output
World Node
AOV Output Node
Material Node
Light Node
Texture
Point Density Node
Gradient Texture Node
Wave Texture Node
Image Texture Node
Musgrave Texture Node
White Noise Texture Node
Checker Texture Node
Brick Texture Node
Voronoi Texture Node
Environment Texture Node
Noise Texture Node
Magic Texture Node
Sky Texture Node
IES Texture Node
Open Shading Language
Vector
Vector Rotate Node
Normal Map Node
Vector Curves Node
Displacement Node
Vector Transform Node
Vector Displacement Node
Mapping Node
Bump Node
Normal Node
Group
Input
Bevel Node
Value Node
Layer Weight Node
Wireframe Node
Ambient Occlusion
Curves Info Node
Color Attribute Node
Tangent Node
Texture Coordinate Node
Attribute Node
Fresnel Node
Particle Info Node
RGB Node
UV Map Node
Camera Data Node
Point Info
Object Info Node
Geometry Node
Light Path Node
Volume Info Node
Converter
Vector Math Node
Combine XYZ Node
Float Curve
Combine Color Node
Mix Node
RGB to BW Node
Math Node
Separate XYZ Node
Color Ramp Node
Blackbody Node
Clamp Node
Map Range Node
Separate Color Node
Wavelength Node
Shader To RGB
Lights
Light Objects
World Environment
Layers & Passes
Introduction
Passes
View Layer
Cameras
Render Output
Introduction
Audio Rendering
Introduction
Speaker
Output Properties
Frame Range
Format
Metadata
Output
Stereoscopy
Introduction
Usage
Post Processing
Animation Player
Rendering Animations
Workbench
Sampling
Lighting
Options
Introduction
Viewport Display
Grease Pencil
Performance
Color
Cycles
Light Settings
Introduction
GPU Rendering
Optimizing Renders
Reducing Noise
Shader Nodes
Material Settings
Render Baking
Render Settings
Light Paths
Subdivision
Simplify
Curves
Motion Blur
Grease Pencil
Volumes
Performance
Film
Sampling
Object Settings
Cameras
Object
Light Linking
Adaptive Subdivision
Experimental Features
World Settings
About Blender
About Free Software and the GPL
Blender’s History
Introduction
The Blender Community
Installing Blender
Installing on Windows
Installing on Linux
Installing on macOS
Installing from Steam
Linux Windowing Environment
Advanced
Appendices
Rotation Modes
Working Limits
Blender’s Directory Layout
Operators
Command Line
Launching from the Command Line
macOS
Linux
Windows
Command Line Rendering
Command Line Arguments
Introduction
Keymap Customization
Scripting & Extending Blender
Scripting & Security
Introduction
Add-on Tutorial
Application Templates
Contribute Documentation
Todo List
Markup Style Guide
Installing Dependencies
Linux
Windows
macOS
Commit Guidelines
Style Guide
Contribute
Editing the Manual
Templates
Pull Requests
Release Cycle
Building the Manual
Maintenance
Writing Style Guide
Physics
Soft Body
Settings
Goal
Cache
Edges
Self Collision
Simulation
Solver
Object
Introduction
Forces
Exterior
Interior
Examples
Rigid Body
Tips
Rigid Body World
Introduction
Rigid Body Constraints
Introduction
Types
Point Constraint
Motor Constraint
Fixed Constraint
Slider Constraint
Generic Constraint
Generic Spring Constraint
Hinge Constraint
Piston Constraint
Properties
Settings
Dynamics
Collisions
Dynamic Paint
Introduction
Brush
Canvas
Particle System
Hair
Children
Viewport Display
Render
Introduction
Hair Dynamics
Shape
Emission
Texture Influence
Introduction
Particle System Panel
Particle Edit Mode
Emitter
Cache
Emission
Render
Viewport Display
Rotation
Physics
Boids
Newtonian
Fluid
Keyed
Introduction
Force Fields
Velocity
Children
Vertex Groups
Collision
Introduction
Forces
Force Fields
Harmonic
Charge
Curve Guide
Fluid Flow
Lennard-Jones
Turbulence
Boid
Magnetic
Texture
Introduction
Wind
Vortex
Drag
Force
Gravity
Cloth
Examples
Introduction
Settings
Shape
Physical Properties
Cache
Property Weights
Field Weights
Collisions
Simulation Nodes
Fluid
Type
Effector
Flow
Domain
Cache
Liquid Settings
Particles
Diffusion
Mesh
Settings
Gas Settings
Adaptive Domain
Noise
Viewport Display
Guides
Field Weights
Collections
Introduction
Materials
Baking Physics Simulations
Scenes & Objects
Objects
Properties
Transform
Viewport Display
Visibility
Line Art
Instancing
Faces
Vertices
Collection
Relations
Object Origin
Editing
Clear
Show/Hide
Apply
Join
Duplicate Linked
Duplicate
Snap
Relations
Make Single User
Clean Up
Asset
Convert
Parenting Objects
Mirror
Delete
Link/Transfer Data
Copy UV Maps
Transfer Mesh Data Layout
Link Data
Transfer Mesh Data
Link Objects to Scene
Transform
Randomize
Align to Transform Orientation
Introduction
Transform Control
Axis Locking
Precision
Numeric Input
Align Objects
Scale
Move
Rotate
Move/Scale Texture Space
Rigid Body
Shading
Selecting
Object Types
Tools
Toolbar
Tool Settings
Scale Cage
Introduction
View Layers
Introduction
Scenes
Introduction
Scene Properties
Collections
Introduction
Collections
Manual Index
Add-ons
Animation
Corrective Shape Keys
Bone Selection Sets
Turnaround Camera
Copy Global Transform
Animall
Interface
Dynamic Context Menu
Copy Attributes Menu
Collection Manager
3D Viewport Pie Menus
Modifier Tools
Amaranth Toolset
Dynamic Brush Menus
Development
Edit Operator Source
Dependency Graph Debug
Icon Viewer
Is Key Free
Baking
VDM Brush Baker
Camera
Add Camera Rigs
Lighting
Sun Position
Dynamic Sky
Tri-Lighting
Materials
Material Library
Material Utilities
Object
Carver
Object Color Rules
Scatter Objects
Bool Tool
Real Snow
Align Tools
Edit Linked Library
Grease Pencil Tools
Cell Fracture
Skinify Rig
Import-Export
Import Palettes
Autodesk 3DS
Camera Animation
Atomic Blender (PDB/XYZ)
Paper Model
UV Layout
glTF 2.0
Import & Export of Node Shaders
Scalable Vector Graphics (SVG)
NewTek MDD
AutoCAD DXF
Web3D X3D/VRML2
Pointcache (pc2)
3D-Coat Applink
Images as Planes
BioVision Motion Capture (BVH)
FBX
Nuke Animation (chan)
STL
Video Tools
Refine Tracking Solution
System
Demo Mode
Property Chart
Blender ID Authentication
Scene Information
Manage UI Translations
Add Curve
Assign Shape Keys
BTracer
Simplify Curves
Sapling Tree Gen
Curve Tools
Add Curve Extra Objects
Ivy Gen
UV
Magic UV
Add Mesh
Bolt Factory
Geodesic Domes
Archimesh
Add Mesh Extra Objects
Discombobulator
ANT Landscape
Rigging
Rigify
Bone Positioning Guide
Introduction
Generated Rig Features
Feature Sets
Rig Types
Face
Spines
Faces
Limbs
Basic
Skin
Creating Meta-rigs
Basic Usage
Mesh
F2
tinyCAD Mesh Tools
Inset Straight Skeleton
Auto Mirror
Snap Utilities Line
Loop Tools
Bsurfaces GPL Edition
3D Print Toolbox
Edit Mesh Tools
Tissue
Paint
Paint Palettes
Node
Node Presets
Node Arrange
Node Wrangler
Sequencer
Power Sequencer
Storypencil
Render
Copy Render Settings
POV-Ray 3.7
Freestyle SVG Exporter
3D View
VR Scene Inspection
Precision Drawing Tools (PDT)
Command Line
Holes in Faces
Worked Example - Building A Book Scanner
PDT Examples
Introduction
View Control
PDT Parts Library
PDT Trigonometrical Waves
Design Tools
Download & Install
Pivot Point
Operations
Before You Begin
MeasureIt
Math Vis Console
3D Navigation
Stored Views
Configuring Blender
Configuring Peripherals
Defaults
Introduction
User Interface
Common Shortcuts
Undo & Redo
Data-Block Menu
Curve Widget
Color Ramp Widget
Eyedropper
Decorators
Regions
Annotations
List View
Industry Compatible Keymap
Areas
Selecting
Default Keymap
Splash Screen
Introduction
Search
Color Picker
Tool System
Menus
Buttons
Color Palette
Tabs & Panels
Status Bar
Topbar
Operators
Nodes
Editing
Sidebar
Arranging Nodes
Node Groups
Node Parts
Introduction
Selecting
Frame Node
Reroute Node
Fields
Workspaces
Motion Tracking & Masking
Masking
Selecting
Introduction
Sidebar
Editing
S-Curves
Motion Tracking
Dope Sheet View
Clip View
Sidebar
View
Track
Objects Panel
Camera
Track
Marker
Plane Track
2D Stabilization
2D Stabilization Panel
Introduction
Workflow
Editing
Track
Reconstruction
Clip
Introduction
Toolbar
Solve
Track
Selecting
Tracking Marker
Graph View
Introduction
Introduction
Sculpting & Painting
Vertex Paint
Tool Settings
Symmetry
Brush Settings
Texture
Editing
Introduction
Vertex Paint Tools
Navigation
Introduction
Sculpting
Introduction
Working with Multiple Objects
Filters
Transforming
Painting
Visibility, Masking & Face Sets
The Brush
Adaptive Resolution
General
Cloth Sculpting
Toolbar
Controls
Tool Settings
Remesh
Symmetry
Brush Settings
Brush Settings
Options
Dyntopo
Editing
Expand
Face Sets
Mask
Sculpt
Tools
Clay Strips
Cloth Filter
Mesh Filter
Flatten
Lasso Mask
Smooth
Box Trim
Smear
Draw Face Sets
Clay Thumb
Transforms
Thumb
Pose
Pinch
Rotate
Blob
Boundary
Simplify
Layer
Draw
Draw Sharp
Paint
Crease
Slide Relax
Mask
Mask by Color
Box Face Set
Edit Face Set
Lasso Trim
Multiplane Scrape
Multires Displacement Eraser
Nudge
Inflate
Line Mask
Clay
Multires Displacement Smear
Elastic Deform
Scrape
Snake Hook
Fill
Box Mask
Grab
Color Filter
Lasso Face Set
Line Project
Cloth
Selection & Visibility
Curves Sculpting
Tools
Delete Curves
Grow / Shrink Curves
Pinch Curves
Selection Paint
Slide Curves
Comb Curves
Smooth Curves
Density Brush
Add Curves
Puff Curves
Snake Hook Curves
Common Settings
Introduction
Brush
Introduction
Weight Paint
Introduction
Weight Paint Tools
Tool Settings
Symmetry
Brush Settings
Cursor
Falloff
Stroke
Brushes
Options
Using Vertex Groups
Editing
Texture Paint
Texture Paint Tools
Tool Settings
Mask
Brush Settings
Tiling
Symmetry
Options
Texture Slots
Introduction
Troubleshooting
3D Viewport
Startup
Recovering Data
Crashes
Python Errors
Graphics Hardware
macOS – Intel
macOS – AMD
Linux – AMD
macOS – Nvidia
Linux – Nvidia
Linux – Intel
Windows – Other GPU
Windows – Intel
macOS – Other GPU
Linux – Other GPU
Windows – Nvidia
Windows – AMD
Grease Pencil
Introduction
Draw Mode
Tools Settings
Brush Settings
Color
Brushes
Tools
Arc Tool
Erase Tool
Circle Tool
Polyline Tool
Fill Tool
Cutter Tool
Interpolate
Curve Tool
Draw Tool
Tint Tool
Line Tool
Box Tool
Eyedropper
Drawing Tools
Guides
Drawing Planes
Stroke Placement
Introduction
Animation
Interpolation
Animation Tools
Introduction
Edit Mode
Stroke Menu
Editing Tools
Grease Pencil Menu
Curve Editing
Point Menu
Introduction
Object
Weight Paint Mode
Introduction
Weights Menu
Tool Settings
Brush Settings
Options
Weight Paint Tools
Materials
Introduction
Properties
Visual Effects
Pixelate Visual Effect
Rim Visual Effect
Flip Visual Effect
Glow Visual Effect
Swirl Visual Effect
Introduction
Blur Visual Effect
Shadow Visual Effect
Colorize Visual Effect
Wave Distortion Visual Effect
Selecting
Structure
Modifiers
Modify
Vertex Weight Angle Modifier
Texture Mapping Modifier
Time Offset Modifier
Vertex Weight Proximity Modifier
Color
Tint Modifier
Hue/Saturation Modifier
Opacity Modifier
Generate
Dot Dash Modifier
Length Modifier
Envelope Modifier
Subdivide Modifier
Array Modifier
Build Modifier
Multiple Strokes
Line Art Modifier
Outline Modifier
Mirror Modifier
Simplify Modifier
Introduction
Deform
Thickness Modifier
Armature Modifier
Hook Modifier
Smooth Modifier
Shrinkwrap Modifier
Offset Modifier
Lattice Modifier
Noise Modifier
Multiframe
Properties
Masks
Viewport Display
Onion Skinning
Object Data
Layers
Strokes
Primitives
Object Mode
Trace Image to Grease Pencil
Convert to Geometry
Sculpt Mode
Brush Settings
Sculpting Tools
Introduction
Vertex Paint Mode
Brush Settings
Vertex Paint Tools
Introduction
Editing
Animation & Rigging
Drivers
Workflow & Examples
Usage
Troubleshooting
Introduction
Drivers Panel
Keyframes
Introduction
Editing
Keying Sets
Shape Keys
Shape Keys Panel
Introduction
Workflow
Motion Paths
Actions
Constraints
Copy Rotation Constraint
Follow Path Constraint
Camera Solver Constraint
Limit Distance Constraint
Transform Cache Constraint
Common
Limit Rotation Constraint
Copy Scale Constraint
Floor Constraint
Damped Track Constraint
Locked Track Constraint
Inverse Kinematics Constraint
Object Solver Constraint
Shrinkwrap Constraint
Transformation Constraint
Action Constraint
Adding/Removing a Constraint
Copy Transforms Constraint
Copy Location Constraint
Introduction
Child Of Constraint
Limit Scale Constraint
Spline IK Constraint
Track To Constraint
Stretch To Constraint
Stack
Follow Track Constraint
Limit Location Constraint
Pivot Constraint
Clamp To Constraint
Armature Constraint
Maintain Volume Constraint
Header
Lattice
Introduction
Armatures
Properties
Introduction
Bone Collections
Viewport Display
Skinning
Armature Deform Parent
Introduction
Posing
Editing
Apply
Propagate
Clear Transform
Pose Library
Introduction
Show/Hide
Copy/Paste Pose
Flip Quats
In-Betweens
Tool Settings
Bone Constraints
Introduction
Spline IK
Introduction
Introduction
Selecting
Bones
Properties
Relations
Transform
Introduction
Viewport Display
Deform
Inverse Kinematics
Bendy Bones
Custom Properties
Bone Collections
Selecting
Structure
Tools
Tool Settings
Toolbar
Editing
Transform
Subdivide
Fill Between Joints
Delete
Switch Direction
Naming
Separate Bones
Properties
Bone Roll
Duplicate
Split
Introduction
Extrude
Symmetrize
Parenting
Introduction
Structure
Introduction
Markers
Help System
Video Editing
Setup Your Project
Introduction
Directory Structure
Edit Your Project
Introduction
Montage
Introduction
Strips
Color Strip
Mask Strip
Text Strip
Movie Strip
Scene Strip
Transitions
Gamma Cross Strip
Wipe Strip
Cross Strip
Sound Crossfade
Clip Strip
Adjustment Layer Strip
Effect Strips
Subtract Strip
Transform Strip
Multicam Selector Strip
Color Mix Strip
Add Strip
Speed Control Strip
Glow Strip
Alpha Over, Under & Over Drop Strips
Multiply Strip
Gaussian Blur Strip
Sound Strip
Introduction
Image/Sequence Strip
Selecting
Meta Strips
Editing
Introduction
Compositing
Vector Nodes
Separate XYZ Node
Normal Node
Vector Curves Node
Combine XYZ Node
Input Nodes
Scene
Scene Time Node
Render Layers Node
Time Curve Node
Image Node
Constant
Value Node
RGB Node
Texture Node
Mask Node
Movie Clip Node
Bokeh Image Node
Layout Nodes
Tracking Nodes
Stabilize 2D Node
Track Position Node
Plane Track Deform Node
Utilities Nodes
Switch View Node
Split Node
Map Range Node
Math Node
Map Value Node
Switch Node
Normalize Node
Levels Node
Transform Nodes
Rotate Node
Flip Node
Corner Pin Node
Transform Node
Translate Node
Lens Distortion Node
Scale Node
Displace Node
Map UV Node
Crop Node
Movie Distortion Node
Group
Color Nodes
Color Space Node
Color Ramp Node
Adjust
Hue Correct Node
Exposure Node
Brightness/Contrast Node
Color Correction Node
Tone Map Node
RGB Curves Node
Hue/Saturation/Value Node
Gamma Node
Color Balance Node
Alpha Convert Node
RGB to BW Node
Mix
Z Combine Node
Alpha Over Node
Mix Node
Separate Color Node
Combine Color Node
Invert Color Node
Set Alpha Node
Keying Nodes
Luminance Key Node
Keying Screen Node
Channel Key Node
Chroma Key Node
Keying Node
Color Spill Node
Distance Key Node
Color Key Node
Difference Key Node
Sidebar
Introduction
Output Nodes
Viewer Node
File Output Node
Composite Node
Mask Nodes
Box Mask Node
Cryptomatte Node (Legacy)
ID Mask Node
Cryptomatte Node
Ellipse Mask Node
Double Edge Mask Node
Filter Nodes
Glare Node
Posterize
Denoise Node
Pixelate Node
Dilate/Erode Node
Filter Node
Anti-Aliasing Node
Blur Filter Nodes
Bokeh Blur Node
Vector (Motion) Blur Node
Blur Node
Directional Blur Node
Defocus Node
Bilateral Blur Node
Sun Beams Node
Inpaint Node
Despeckle Node
Kuwahara Node
GPU Compositor
Editors
Drivers Editor
Nonlinear Animation
Sidebar
Tracks
Introduction
Editing
Track
Editing
Strips
Compositor
Asset Browser
Timeline
3D Viewport
3D Cursor
Controls
Snapping
Pivot Point
Median Point
3D Cursor
Individual Origins
Active Element
Bounding Box Center
Transform Orientation
Proportional Editing
Navigating
Navigation
Perspective/Orthographic
Camera View
Contextual Views
Local View
Aligning
View Regions
Introduction
Viewpoint
Fly/Walk Navigation
Viewport Render
Sidebar
Toolbar
Measure
Add Icosphere
Add Cylinder
Add Cube
Add UV Sphere
Add Cone
Startup Scene
Display
Viewport Overlays
Viewport Shading
Viewport Gizmos
Object Type Visibility
Object Modes
Selecting
Introduction
Text Editor
Shader Editor
Texture Nodes
Color Nodes
Separate Color Node
Mix Node
Invert Color Node
Combine Color Node
RGB Curves Node
Hue/Saturation/Value Node
Texture Nodes
Magic Node
Distorted Noise Node
Stucci Node
Blend Node
Musgrave Node
Noise Node
Clouds Node
Wood Node
Voronoi Node
Marble Node
Pattern Nodes
Checker Node
Bricks Node
Group
Converter Nodes
Value to Normal Node
Math Node
Color Ramp Node
RGB to BW Node
Distance Node
Distort Nodes
Translate Node
Rotate Node
Scale Node
At Node
Output Nodes
Output Node
Viewer Node
Input Nodes
Time Curve Node
Image Node
Coordinates Node
Texture Node
Introduction
Preferences
Viewport
Navigation
System
File Paths
Input
Editing
Keymap
Experimental
Lights
Save & Load
Animation
Add-ons
Themes
Interface
Introduction
Info Editor
Python Console
Dope Sheet
Introduction
Grease Pencil
Editing
Action Editor
Shape Key
Image Editor
Navigating
Image Settings
Introduction
Sidebar
Editing
Overlays
UV Editor
Snapping
Sidebar
Introduction
Selecting
Navigating
Overlays
Video Sequencer
Sequencer
Introduction
Navigating
Toolbar
Introduction
Blade
Sidebar
Cache
Strip
Proxy
Modifiers
Channels
Display
Sequencer & Preview
Introduction
Preview
Display
Overlays
Gizmos
Display Mode
Toolbar
Sidebar
Controls
Pivot Point
Header
Introduction
Properties
Movie Clip Editor
Introduction
Display
Mask Display
Clip Display
Viewport Gizmos
Sidebar Region
Geometry Node Editor
Outliner
Editing
Interface
Selecting and Activating
Introduction
Usage
File Browser
Spreadsheet
Graph Editor
F-Curves
Introduction
Properties
Editing
F-Curve Modifiers
Channels
Introduction
Editing
Introduction
Assets, Files, & Data System
Media Formats
Supported Graphics Formats
Supported Video & Audio Formats
Custom Properties
Data-Blocks
Introduction
Asset Libraries
Asset Catalogs
Introduction
Blender File
Blend-Files Previews
Packed Data
Rename
Opening & Saving
Compatibility
Linked Libraries
Proxies
Link & Append
Library Overrides
Importing & Exporting Files
Wavefront OBJ
STL
Stanford PLY
Portable Document Format (PDF) as Grease Pencil
Collada
Alembic
Scalable Vector Graphics (SVG) as Grease Pencil
Universal Scene Description
暂无相关搜索结果!
本文档使用
全库网
构建
×
思维导图备注
×
文章二维码
手机扫一扫,轻松掌上读
×
文档下载
请下载您需要的格式的文档,随时随地,享受汲取知识的乐趣!
PDF
文档
EPUB
文档
MOBI
文档
×
书签列表
×
阅读记录
阅读进度:
0.00%
(
0/0
)
重置阅读进度