Unlit

    • Scenes with low screen requirements or high performance requirements
    macrodescription
    USE_BATCHINGWhether to enable dynamic Mesh batching
    USE_INSTANCINGWhether to enable GPU geometry instancing
    USE_VERTEX_COLORWhether to overlay vertex colors and alpha values
    USE_TEXTUREWhether to use the main texture (
    USE_ALPHA_TESTWhether to perform translucency testing (AlphaTest)
    SAMPLE_FROM_RTWhether to sample from the RenderTexture or not, when checked the Y value of the UV will be flipped