Unlit
- Scenes with low screen requirements or high performance requirements
macro | description |
---|---|
USE_BATCHING | Whether to enable dynamic Mesh batching |
USE_INSTANCING | Whether to enable GPU geometry instancing |
USE_VERTEX_COLOR | Whether to overlay vertex colors and alpha values |
USE_TEXTURE | Whether to use the main texture ( |
USE_ALPHA_TEST | Whether to perform translucency testing (AlphaTest) |
SAMPLE_FROM_RT | Whether to sample from the RenderTexture or not, when checked the Y value of the UV will be flipped |