The Maven coordinates can be found using the page.
Additionally, the following demos from LWJGL may be useful for debugging:
Using an offscreen GLFW window allows to render to VR without rendering or maintaining a window on the monitor’s screen. This will allow achieving the fastest performance with OpenVR.
VR support might become easier relatively soon via the use of . The LWJGL project plans to support this in the future. This would remove the need to support both OVR and OpenVR and instead just using OpenXR to support all hardware.