libGDX v1.10 Documentation
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Developer’s Guide
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2021-10-20 07:49:11
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Wiki Style Guide
Articles
Coordinate systems
Getting Help
Updating Your libGDX Version
Adding Extensions and 3rd Party Libraries
Creating Asset Project in Eclipse
Java Development Kit - Selection
Deploying your application
External Tutorials
Improving Your Gradle Workflow
Audio
Recording PCM Audio
Playing PCM Audio
Streaming Music
Audio
Sound Effects
Developer’s Guide
Preferences
File Handling
Memory Management
Networking
Input Handling
On-Screen Keyboard
Gyroscope
Simple Text Input
Accelerometer
Vibrator
Configuration and Querying
Controllers
Back and Menu Key Catching
Compass
Gesture Detection
Cursor Visibility and Catching
Input Handling
Mouse, Touch and Keyboard
Event Handling
Polling
Adding new Keycodes
The Application Framework
Modules Overview
Threading
Querying
Logging
Interfacing With Platform-Specific Code
The Life-Cycle
The Application Framework
Starter Classes and Configuration
Getting Started
Extending the Simple Game
A Simple Game
Set Up a Dev Env
Importing & Running
Demos & Tutorials
Generate a Project
Graphics
Managing Your Assets
Profiling
3D Graphics
3D Particle Effects
ModelBuilder, MeshBuilder and MeshPartBuilder
Models
Importing Blender Models in libGDX
ModelCache
Material and Environment
Virtual Reality (VR)
ModelBatch
3D Picking
3D Animations and Skinning
Quick Start
Graphics
Taking a Screenshot
Viewports
Clearing the Screen
Internationalization and Localization
Continuous and Non-Continuous Rendering
Querying and configuring graphics (monitors, display modes, vsync, display cutouts)
OpenGL (ES) Support
Utility Classes
Textures and TextureRegions
Rendering Shapes
Meshes
Frame Buffer Objects
Shaders
HTML5 Backend and GWT Specifics
2D Graphics
Pixmaps
SpriteBatch, TextureRegions, and Sprites
Masking
Packing Atlases Offline
2D ParticleEffects
Packing Atlases at Runtime
Using TextureAtlases
Bitmap Fonts
Distance Field Fonts
Color Markup Language
scene2d.ui
Table
Skin
Orthographic Camera
NinePatches
Tile Maps
2D Animation
Clipping, With the Use of ScissorStack
scene2d
Texture Compression
ImGui
Extensions
Artificial Intelligence
Physics
Bullet Physics
Using the Wrapper
Debugging
Setup
Custom Classes
Using Models
Contact Callbacks
Box2D
Publishing Your Own Extensions
gdx-pay
gdx-freetype
Math Utilities
Circles, Planes, Rays, etc.
Interpolation
Path Interface and Splines
Math Utilities
Vectors, Matrices, Quaternions
Third Party Services
Pollfish in libGDX
Google Play Games Services in libGDX
AdMob in libGDX
Smaato in libGDX
Airpush in libGDX
Firebase in libGDX
ProGuard/DexGuard and libGDX
Tools
Overlap2D
2D Particle Editor
Skin Composer
Texture Packer
Hiero
Using libGDX With Other JVM Languages
Using libGDX With Clojure
Using libGDX With Python
Using libGDX With Kotlin
Using libGDX With Other JVM Languages
Using libGDX With Scala
Utilities
Reading and Writing XML
Reflection
jnigen
Collections
Reading and Writing JSON
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