A Socket
is basically an which sends events to — and receive events from — the server over the network.
More information can be found here.
An unique identifier for the socket session. Set after the connect
event is triggered, and updated after the reconnect
event.
const socket = io("http://localhost");
console.log(socket.id); // undefined
socket.on("connect", () => {
console.log(socket.id); // "G5p5..."
});
socket.connected
- (Boolean)
Whether or not the socket is connected to the server.
const socket = io("http://localhost");
socket.on("connect", () => {
console.log(socket.connected); // true
});
socket.disconnected
- (Boolean)
Whether or not the socket is disconnected from the server.
const socket = io("http://localhost");
socket.on("connect", () => {
console.log(socket.disconnected); // false
});
socket.connect()
Added in v1.0.0
- Returns
Socket
Manually connects the socket.
const socket = io({
autoConnect: false
});
// ...
socket.connect();
It can also be used to manually reconnect:
socket.on("disconnect", () => {
socket.connect();
});
socket.open()
Added in v1.0.0
Synonym of .
socket.send([…args][, ack])
args
ack
(Function)- Returns
Socket
eventName
(String)args
ack
(Function)- Returns
Emits an event to the socket identified by the string name. Any other parameters can be included. All serializable datastructures are supported, including Buffer
.
The ack
argument is optional and will be called with the server answer.
socket.emit("ferret", "tobi", (data) => {
console.log(data); // data will be "woot"
});
// server:
// io.on("connection", (socket) => {
// socket.on("ferret", (name, fn) => {
// fn("woot");
// });
// });
socket.on(eventName, callback)
eventName
(String)callback
(Function)- Returns
Socket
Register a new handler for the given event.
The socket actually inherits every method of the Emitter class, like hasListeners
, once
or off
(to remove an event listener).
socket.onAny(callback)
callback
(Function)
Register a new catch-all listener.
socket.onAny((event, ...args) => {
console.log(`got ${event}`);
});
socket.prependAny(callback)
callback
(Function)
Register a new catch-all listener. The listener is added to the beginning of the listeners array.
socket.prependAny((event, ...args) => {
console.log(`got ${event}`);
});
socket.offAny([listener])
listener
(Function)
Removes the previously registered listener. If no listener is provided, all catch-all listeners are removed.
const myListener = () => { /* ... */ };
socket.onAny(myListener);
// then, later
socket.offAny(myListener);
socket.offAny();
socket.listenersAny()
- Returns
Function[]
Returns the list of registered catch-all listeners.
value
(Boolean)- Returns
Sets a modifier for a subsequent event emission that the event data will only be compressed if the value is true
. Defaults to true
when you don’t call the method.
socket.compress(false).emit("an event", { some: "data" });
socket.disconnect()
Added in v1.0.0
- Returns
Socket
Associated disconnection reason:
- client-side:
"io client disconnect"
- server-side:
"client namespace disconnect"
If this is the last active Socket instance of the Manager, the low-level connection will be closed.
socket.close()
Added in v1.0.0
Synonym of .
Flag: ‘volatile’
Added in v3.0.0
Sets a modifier for the subsequent event emission indicating that the packet may be dropped if:
- the socket is not connected
- the low-level transport is not writable (for example, when a
POST
request is already running in HTTP long-polling mode)
socket.volatile.emit(/* ... */); // the server may or may not receive it
Event: ‘connect’
Fired upon connection to the Namespace (including a successful reconnection).
socket.on("connect", () => {
// ...
});
// note: you should register event handlers outside of connect,
// so they are not registered again on reconnection
socket.on("myevent", () => {
// ...
});
Event: ‘disconnect’
reason
(String)
Fired upon disconnection. The list of possible disconnection reasons:
In the first two cases (explicit disconnection), the client will not try to reconnect and you need to manually call socket.connect()
.
In all other cases, the client will wait for a small and then try to reconnect:
socket.on("disconnect", (reason) => {
if (reason === "io server disconnect") {
// the disconnection was initiated by the server, you need to reconnect manually
socket.connect();
}
// else the socket will automatically try to reconnect
});
socket.on("connect_error", (error) => {
// ...
});
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