Rooms

    Please note that rooms are a server-only concept (i.e. the client does not have access to the list of rooms it has joined).

    You can call join to subscribe the socket to a given channel:

    And then simply use to or in (they are the same) when broadcasting or emitting:

    1. io.to('some room').emit('some event');

    You can emit to several rooms at the same time:

    1. io.to('room1').to('room2').to('room3').emit('some event');

    In that case, a union) is performed: every socket that is at least in one of the rooms will get the event once (even if the socket is in two or more rooms).

    You can also broadcast to a room from a given socket:

    1. io.on('connection', function(socket){
      socket.to('some room').emit('some event');
      });

    In that case, every socket in the room excluding the sender will get the event.

    Broadcasting to room excepting the sender

    To leave a channel you call leave in the same fashion as join.

    Default room

    This makes it easy to implement private messages:

    1. io.on('connection', async (socket) => {
      const userId = await fetchUserId(socket);

      socket.join(userId);

      // and then later
      io.to(userId).emit('hi');
      });
    • send notifications about a given entity
    1. io.on('connection', async (socket) => {
      const projects = await fetchProjects(socket);

      projects.forEach(project => socket.join('project:' + project.id));

      // and then later
      io.to('project:4321').emit('project updated');
      });

    Usage with asynchronous code

    Please make sure to use io.to(...).emit(...) (or socket.to(...).emit(...)) in a synchronous manner.

    Example with callback:

    Example with async/await:

    Explanation: the to() method does not return a new object, it mutates an attribute on the io (respectively, the socket) object.

    This also applies to other broadcast modifiers:

    Upon disconnection, sockets leave all the channels they were part of automatically, and no special teardown is needed on your part.

    You can fetch the rooms the Socket was in by listening to the disconnecting event:

    1. io.on('connection', socket => {
      socket.on('disconnecting', () => {
      console.log(socket.rooms); // the Set contains at least the socket ID
      });

      socket.on('disconnect', () => {
      // socket.rooms.size === 0
      });
      });

    With multiple Socket.IO servers

    Like , broadcasting to rooms also works with multiple Socket.IO servers.

    You just need to replace the default Adapter by the Redis Adapter. More information about it .

    The “room” feature is implemented by what we call an Adapter. This Adapter is a server-side component which is responsible for:

    • storing the relationships between the Socket instances and the rooms
    • broadcasting events to all (or a subset of) clients

    You can find the code of the default in-memory adapter here.

    Basically, it consists in two :

    • sids: Map<SocketId, Set<Room>>

    Calling socket.join("the-room") will result in:

    • in the ̀sids Map, adding “the-room” to the Set identified by the socket ID
    • in the rooms Map, adding the socket ID in the Set identified by the string “the-room”

    Those two maps are then used when broadcasting:

    • a broadcast to all sockets () loops through the sids Map, and send the packet to all sockets
    • a broadcast to a given room (io.to("room21").emit()) loops through the Set in the rooms Map, and sends the packet to all matching sockets

    You can access those objects with:

    1. // main namespace
      const rooms = io.of("/").adapter.rooms;
      const sids = io.of("/").adapter.sids;

      // custom namespace
      const rooms = io.of("/my-namespace").adapter.rooms;
      const sids = io.of("/my-namespace").adapter.sids;

    Notes:

    • those objects are not meant to be directly modified, you should always use socket.join(...) and instead.
    • in a multi-server setup, the rooms and sids objects are not shared between the Socket.IO servers (a room may only “exist” on one server and not on another).

    Room events

    Starting with socket.io@3.1.0, the underlying Adapter will emit the following events:

    • create-room (argument: room)
    • delete-room (argument: room)
    • join-room (argument: room, id)
    • leave-room (argument: room, id)

    Example:

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