Overview
Each type of major library structuring pattern has a corresponding file in the section.You can start with these templates to help you get going faster.
Identifying Kinds of Libraries
First, we’ll review the kinds of libraries TypeScript declaration files can represent.We’ll briefly show how each kind of library is used, how it is written, and list some example libraries from the real world.
Identifying the structure of a library is the first step in writing its declaration file.We’ll give hints on how to identify structure both based on its usage and its code.Depending on the library’s documentation and organization, one might be easier than the other.We recommend using whichever is more comfortable to you.
A global library is one that can be accessed from the global scope (i.e. without using any form of ).Many libraries simply expose one or more global variables for use.For example, if you were using , the $
variable can be used by simply referring to it:
You’ll usually see guidance in the documentation of a global library of how to use the library in an HTML script tag:
<script src="http://a.great.cdn.for/someLib.js"></script>
Today, most popular globally-accessible libraries are actually written as UMD libraries (see below).UMD library documentation is hard to distinguish from global library documentation.Before writing a global declaration file, make sure the library isn’t actually UMD.
Global library code is usually extremely simple.A global “Hello, world” library might look like this:
function createGreeting(s) {
return "Hello, " + s;
}
or like this:
window.createGreeting = function(s) {
return "Hello, " + s;
When looking at the code of a global library, you’ll usually see:
- Top-level
var
statements orfunction
declarations - One or more assignments to
window.someName
- Assumptions that DOM primitives like
document
orwindow
exist
You won’t see:
- Checks for, or usage of, module loaders like
require
ordefine
- CommonJS/Node.js-style imports of the form
var fs = require("fs");
- Calls to
define(…)
- Documentation describing how to
require
or import the library
Examples of Global Libraries
Because it’s usually easy to turn a global library into a UMD library, very few popular libraries are still written in the global style.However, libraries that are small and require the DOM (or have no dependencies) may still be global.
Global Library Template
The template file global.d.ts
defines an example library myLib
.Be sure to read the .
Modular Libraries
Some libraries only work in a module loader environment.For example, express
only works in Node.js and must be loaded using the CommonJS require
function.
ECMAScript 2015 (also known as ES2015, ECMAScript 6, and ES6), CommonJS, and RequireJS have similar notions of importing a module.In JavaScript CommonJS (Node.js), for example, you would write
var fs = require("fs");
In TypeScript or ES6, the import
keyword serves the same purpose:
import fs = require("fs");
You’ll typically see modular libraries include one of these lines in their documentation:
var someLib = require('someLib');
or
define(..., ['someLib'], function(someLib) {
});
As with global modules, you might see these examples in the documentation of a UMD module, so be sure to check the code or documentation.
Identifying a Module Library from Code
Modular libraries will typically have at least some of the following:
- Unconditional calls to
require
ordefine
- Declarations like
import * as a from 'b';
orexport c;
- Assignments to
exports
ormodule.exports
They will rarely have:
- Assignments to properties of
window
orglobal
Examples of Modular Libraries
UMD
A UMD module is one that can either be used as module (through an import), or as a global (when run in an environment without a module loader).Many popular libraries, such as Moment.js, are written this way.For example, in Node.js or using RequireJS, you would write:
whereas in a vanilla browser environment you would write:
console.log(moment.format());
check for the existence of a module loader environment.This is an easy-to-spot pattern that looks something like this:
(function (root, factory) {
define(["libName"], factory);
} else if (typeof module === "object" && module.exports) {
module.exports = factory(require("libName"));
} else {
root.returnExports = factory(root.libName);
}
}(this, function (b) {
If you see tests for typeof define
, typeof window
, or typeof module
in the code of a library, especially at the top of the file, it’s almost always a UMD library.
Documentation for UMD libraries will also often demonstrate a “Using in Node.js” example showing require
, and a “Using in the browser” example showing using a <script>
tag to load the script.
Examples of UMD libraries
Most popular libraries are now available as UMD packages.Examples include , Moment.js, , and many more.
Template
There are three templates available for modules, , module-class.d.ts
and .
Use module-function.d.ts
if your module can be called like a function:
var x = require("foo");
// Note: calling 'x' as a function
var y = x(42);
Be sure to read the
Use module-class.d.ts
if your module can be constructed using new
:
var x = require("bar");
// Note: using 'new' operator on the imported variable
var y = new x("hello");
The same applies to these modules.
If your module is not callable or constructable, use the module.d.ts
file.
Module Plugin or UMD Plugin
A module plugin changes the shape of another module (either UMD or module).For example, in Moment.js, moment-range
adds a new range
method to the moment
object.
For the purposes of writing a declaration file, you’ll write the same code whether the module being changed is a plain module or UMD module.
Template
Use the template.
A global plugin is global code that changes the shape of some global.As with global-modifying modules, these raise the possibility of runtime conflict.
For example, some libraries add new functions to Array.prototype
or String.prototype
.
Identifying global plugins
Global plugins are generally easy to identify from their documentation.
You’ll see examples that look like this:
var x = "hello, world";
// Creates new methods on built-in types
console.log(x.startsWithHello());
// Creates new methods on built-in types
console.log(y.reverseAndSort());
Use the template.
Global-modifying Modules
Identifying global-modifying modules
Global-modifying modules are generally easy to identify from their documentation.In general, they’re similar to global plugins, but need a require
call to activate their effects.
You might see documentation like this:
// 'require' call that doesn't use its return value
/* or */
require("magic-string-time");
var x = "hello, world";
// Creates new methods on built-in types
console.log(x.startsWithHello());
var y = [1, 2, 3];
// Creates new methods on built-in types
console.log(y.reverseAndSort());
Template
Use the template.
Consuming Dependencies
There are several kinds of dependencies your library might have.This section shows how to import them into the declaration file.
Dependencies on Global Libraries
If your library depends on a global library, use a /// <reference types="…" />
directive:
/// <reference types="someLib" />
function getThing(): someLib.thing;
Dependencies on Modules
If your library depends on a module, use an import
statement:
From a Global Library
If your global library depends on a UMD module, use a /// <reference types
directive:
/// <reference types="moment" />
function getThing(): moment;
From a Module or UMD Library
If your module or UMD library depends on a UMD library, use an import
statement:
import * as someLib from 'someLib';
Do not use a /// <reference
directive to declare a dependency to a UMD library!
Footnotes
Preventing Name Conflicts
Note that it’s possible to define many types in the global scope when writing a global declaration file.We strongly discourage this as it leads to possible unresolvable name conflicts when many declaration files are in a project.
A simple rule to follow is to only declare types namespaced by whatever global variable the library defines.For example, if the library defines the global value ‘cats’, you should write
declare namespace cats {
interface KittySettings { }
}
But not
// at top-level
interface CatsKittySettings { }
This guidance also ensures that the library can be transitioned to UMD without breaking declaration file users.
The Impact of ES6 on Module Plugins
Some plugins add or modify top-level exports on existing modules.While this is legal in CommonJS and other loaders, ES6 modules are considered immutable and this pattern will not be possible.Because TypeScript is loader-agnostic, there is no compile-time enforcement of this policy, but developers intending to transition to an ES6 module loader should be aware of this.
The Impact of ES6 on Module Call Signatures
Many popular libraries, such as Express, expose themselves as a callable function when imported.For example, the typical Express usage looks like this:
import exp = require("express");
var app = exp();
In ES6 module loaders, the top-level object (here imported as exp
) can only have properties; the top-level module object is never callable.The most common solution here is to define a default
export for a callable/constructable object; some module loader shims will automatically detect this situation and replace the top-level object with the default
export.
The layout of your declaration files should mirror the layout of the library.
A library can consist of multiple modules, such as
myLib
+---- index.js
+---- foo.js
+---- bar
+---- index.js
+---- baz.js
These could be imported as
var a = require("myLib");
var b = require("myLib/foo");
var c = require("myLib/bar");
Your declaration files should thus be