Xenko v3.0 manual
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2019-10-03 16:29:42
Audio
Import audio
Spatialized audio
Audio listeners
Global audio settings
Set an audio device
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Graphics
Effects and shaders
Shading language
Composition
Shader stages
Templates
Classes, mixins and inheritance
Automatic shader stage input/output
Custom shaders
Effect language
Compile shaders
Post effects
Ambient occlusion
Bloom
Lens flare
Local reflections
Light streaks
Bright filter
Color transforms
Gamma correction
ToneMap
Custom color transforms
Film grain
Vignetting
Depth of field
Anti-aliasing
Low-level API
Textures and render textures
Draw vertices
SpriteBatch
Pipeline state
SpriteFont
Resource binding
Graphics compositor
Render group and masks
Scene renderers
Custom scene renderers
Render textures
Debug renderers
Lights and shadows
Spot lights
Light shafts
Skybox lights
Directional lights
Point lights
Light probes
Ambient lights
Shadows
Add a light
Rendering pipeline
Render stages
Render features
Textures
Skyboxes and backgrounds
Compression
Streaming
Normal maps
Materials
Slots
Attributes
Shading attributes
Geometry attributes
Clear-coat shading
Misc attributes
Layers
Material maps
Materials for developers
Sprite fonts
Cameras
Camera slots
Animate a camera with a model file
Troubleshooting
Profiling
Error: "A SceneCameraRenderer in use has no camera assigned to its [Slot]. Make sure a camera is enabled and assigned to the [Slot]"
Lights don't cast shadows
Xenko doesn't run
Debug text
Logging
Default value changes ignored at runtime
Full call stack not available
Input
Mouse
Virtual buttons
Gestures
Keyboards
Sensors
Gamepads
Pointers
Files and folders
Project structure
Distribute a game
Version control
Cached files
Video
Video properties
Video scripts
Use a video as a skybox
Set up a video
Sprites
Use sprites
Import sprite sheets
Edit sprites
Set sprite borders
Engine
Entity component model
Manage entities
Assets
Asset control
Asset bundles
File system
Get started
Visual Studio extension
Install Xenko
Create a project
Launch a game
Launch Xenko
Game Studio
Assets
Manage assets
Use assets
Archetypes
Create assets
World units
Scenes
Navigate in the Scene Editor
Load scenes
Add entities
Create and open a scene
Manage scenes
Manage entities
Prefabs
Use prefabs
Prefab models
Edit prefabs
Override prefab properties
Create a prefab
Nested prefabs
Game settings
Splash screen
Platforms
Linux
Create a Linux game
Setup and requirements
iOS
UWP
Xbox Live
Add or remove a platform
Set the graphics platform
Navigation
Navigation bounding boxes
Navigation groups
Dynamic navigation
Navigation meshes
Navigation components
Requirements
Virtual reality
Overlays
Display a UI in an overlay
Preview a scene in VR
Enable VR
VR sickness
Particles
Create particles
Tutorials
Particle materials
Custom particles
Inheritance
Create a trail
Lasers and lightning
Emitters
Spawners
Updaters
Initializers
Materials
Shapes
Ribbons and trails
Xenko for Unity® developers
UI
Add a UI to a scene
Libraries
Editor
Pages
Layout system
Scripts
Types of script
Preprocessor variables
Debugging
Create a model from code
Scheduling and priorities
Use a script
Events
Public properties and fields
Create a script
Xenko Launcher
Audio
Play a range within an audio file
Non-spatialized audio
Import audio
Set an audio device
Audio asset properties
Stream audio
Global audio settings
Spatialized audio
Audio listeners
HRTF
Audio emitters
Custom audio data
Animation
Set up animations
Model node links
Procedural animation
Preview animations
Custom blend trees
custom attributes
Animation scripts
Animation properties
Import animations
Additive animation
Physics
Raycasting
Tutorials
Create a bouncing ball
Script a trigger
Colliders
Characters
Rigidbodies
Collider shapes
Triggers
Constraints
Static colliders
Kinematic rigidbodies
Simulation
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