From 0.18.0 to 0.19.0
Instead only the most impactful changes are mentioned and the rest should be picked up by cargo
.
The syntax of the html!
macro has been updated, such that in most cases you will need to enclose props with braces.
- Invalid
- Valid
- Shorthand
Shorthand initialization has been added:
There is a community provided regex to help automate the update, though we can’t promise it will work all the time.
It breaks when it encounters closures (specifically the |_|
syntax).
replace with ={$1}
Function components
Function components are a brand new way to write components that requires less boilerplate than their structural counterpart.
While this change does not force you to change your codebase, as you migrate from 0.18
to 0.19
, this migration time might present a good opportunity to start using them in your codebase.
Struct components also received changes to their API.
removed in favor of bool
and can be just find all - replaced throughout your code base.
You will need to remove link
and props
from your component struct fields as such all lifetime methods got updated.
For new API look in the Component trait
web-sys
is no longer re-exported
Add web-sys
as your project dependency and one by one add the needed features like Event
or Window
.
During this update all services were removed in favor of community driven solutions like
Remove this entirely. adds a layer a abstraction which makes it easier to call external resources. This is all well and good but this layer is supposed to be specific to Yew. It would be better if an framework agnostic abstraction existed instead.
DialogService
Use gloo-dialogs instead.IntervalService
Use instead.KeyboardService``on*
event handlers in yew already handle it. Using this service is even more cumbersome because it requires use ofNodeRef
in order to call any functions provided by it.
ResizeService
Use gloo-events to attach the listener instead.StorageService
Use instead.TimeoutService
Use gloo-timers instead.FetchService
Use or gloo-net instead.
New crate - yew-agent
We are sorry if some things are not covered in this guide as it was truly a huge update and we hope that the uncovered issues will be clearly explained in error messages emitted by the Rust compiler.