Distribute Points on Faces

    The Distribute Points on Faces node places points on the surface of the input geometry object. Point, corner and polygon attributes of the input geometry are transferred to the generated points. That includes vertex weights and UV maps. Additionally, the node has Normal and Rotation outputs.

    The node also generates a stable ID, stored in the built-in attribute, used as a stable identifier for each point. When the mesh is deformed or the density changes the values will be consistent for each remaining point. This attribute is used in the Random Value and nodes.

    几何数据(Geometry)

    Standard geometry input.

    Note

    The input geometry must contain a mesh with faces.

    选择

    The selection of which face corners should be considered for point distribution.

    Distance Min

    Density Max

    The point density for the point distribution. The unit is in number of points per square meter. This value is multiplied by the values from the Density input. Only available in Poisson Disk mode.

    Note

    This will be capped on distributions by the Distance Min option. If the density is greater than what the minimal distance allows, no new points will be added after this threshold has been passed.

    Density(密度)

    The number of points to distribute per square meter on each mesh face. This value is multiplied by the values from the Density Attribute.

    In Poisson Disk mode, this value is multiplied by the Density Max input for the final density.

    随机种

    The random to use when generating points.

    Generated points. Named attributes are copied to the result mesh, along with the data in the other attribute field outputs.

    法向

    The Normal of the triangle on which each point is scattered.

    Rotation: