Cocos Creator 3.4 User Manual
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Using Scripts
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2022-03-09 22:51:45
Using Scripts
Access Nodes and Components
Scheduler
Obtaining and Loading Assets
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Advanced Tutorials
Advanced Topics
Native Scene Culling
Web Preview Customization Workflow
The Tutorial for JSB 2.0
CMake Usage Introduction
Native engine memory leak detection system
AssetManager for Hot Update
Engine Customization Workflow
Hot Update Tutorial
JavaScript to Objective-C Reflection
WebSocket Server
JavaScript to Java Reflection
Dynamic Atlas
Editor Extension
Extension Panel
Panel Message
Communicate with the Panel
Compose Panel
First Panel
Install and Share
Generating Extensions using Templates
Basic
I18n
Editor UI
Profile
Extension Description
Message
Extension
Contributions
Extending the Main Menu
Extending the Assets Database
Extending the Preferences Panel
Message
Shortcuts
Extend the Build Process
Call the engine API and project script
Extending the Assets Panel
Extending the Project Settings Panel
Extension Manager
Submitting Resources to Cocos Store
First Extension
First Data Interaction
Basic Workflow
Scene Creation
Nodes and Components
Node Hierarchy and Rendering Order
Coordinate Systems and Transformations
Build a Scene Image Using the Scene Panel
Scene Assets
Asset System
Material
Images
Label Atlas
Textures
Sprite Frames
Auto Trim for SpriteFrame
Atlas
Auto Atlas
Asset Workflow
DragonBones Skeletal Animation
Prefab
Model
Importing Models Exported from DCC Tools
glTF
Fonts
TiledMap
Audio
Spine Skeletal Animation
Script Assets
Scripting Guide and Event System
Deprecated API
Events
Listening to and Launching Events
Node Event System
Event API
Input Event System
Scripting Basics
Property Attributes
Life Cycle Callbacks
Script Creation
Coding Environment Setup
Operating Environment
Decorator
Adding Logging within the Engine
Using Scripts
Create and Destroy Nodes
Scheduler
Loading and Switching Scenes
Obtaining and Loading Assets
Components and Component Execution Order
Common Node and Component Interfaces
Access Nodes and Components
tsconfig Configuration
Programming Language Support
Recommended Coding Standards
Modules
Import Maps
Module Specification
Engine Modules
External Module Usage Case
Advanced Scripting
Plugin Scripts
Cross-platform Game Publish
About the Build Panel
Custom Project Build Process
General Build Options
Publish from the Command Line
Build Process with FAQ
Publish to Web Platforms
Publish to Native Platforms
Debugging JavaScript on Native Platforms
Publish for the Huawei HarmonyOS
Setup Native Development
Publish to Mini Game Platforms
Publish to OPPO Mini Game
Publish to Xiaomi Quick Game
Publish to Alipay Mini Game
Publish to HUAWEI AppGallery Connect
Publish to WeChat Mini Game
Access to the WeChat PC Mini Game
WeChat Engine Plugin
Mini Game Subpackage
Publish to Huawei Quick Game
Access to Open Data Context
Publish to ByteDance Mini Game
Publish to Baidu Mini Game
Publish to Cocos Play
Publish to vivo Mini Game
Beginners Guide
Upgrade Guide
Cocos Creator 3.0 Material Upgrade Guide
Cocos Creator 3.1 Material Upgrade Guide
Cocos Creator 3.0 Upgrade Guide
Introduction
Basic Usage
Installing and Launching
Support
Editor Panels
Editor Layout
Hierarchy
Preferences
Main Menu
Tool Bar
Inspector
Project Settings
Scene
Collider Gizmo
Camera Gizmo
Particle System Gizmo
Preview & Debugging
Introduction to the Preview Process and Common Error Handling
Console
Assets
Dashboard
About Cocos Creator
Project Structure
Caution!
Hello World!
Quick Start: First Game
Function Modules
Asset Manager
Loading and Preloading
Release Of Assets
Cache Manager
Resource Management Considerations —- meta files
Pipeline and Task
AssetManager Upgrade Guide
Asset Bundle Upgrade Guide
Asset Loading
Optional Parameters
Asset Bundle
Download and Parse
2D Objects
2D Render
Rendering Order
Custom Materials for 2D Rendering Objects
2D Rendering Component Batching Rules
2D Rendering Components
MotionStreak Component Reference
DragonBones ArmatureDisplay Component Reference
TiledTile Component Reference
Sprite Component Reference
Graphics Component Reference
RichText Component Reference
Label Component Reference
Spine Skeleton Component Reference
TiledMap Component Reference
UIStaticBatch Component Reference
Mask Component Reference
UI System
UI Components
EditBox Component Reference
UIMeshRenderer Component Reference
UIOpacity Component Reference
UITransform Component Reference
UICoordinateTracker Component Reference
PageView Component Reference
WebView Component Reference
BlockInputEvents Component Reference
ScrollBar Component Reference
ProgressBar Component Reference
Slider Component Reference
Toggle Component Reference
Button Component Reference
ToggleContainer Component Reference
PageViewIndicator Component Reference
ScrollView Component Reference
SafeArea Component Reference
Canvas Component Reference
Layout Component Reference
LabelOutline Component Reference
Widget Component Reference
LabelShadow Component Reference
VideoPlayer Component Reference
UI Practice Guide
Auto Layout Container
Widget Alignment
Stretchable UI Sprite
Label Layout
Multi-Resolution Adaption
Create a List of Dynamically Generated Content
Particle System
3D Particle System
Particle System Module
Rotation Overtime Module
Limit Velocity Overtime Module
Size Overtime Module
Velocity Overtime Module
Shape Module
Color Over Life Time Module
Main Module
Force Overtime Module
Texture Animation Module
Trail Module
Renderer Module
Particle Properties Editor
Gradient Editor
Particle Editor
Curve Editor
2D Particle System
Audio System
AudioSource Playback Example
Compatibility Notes
AudioSource Component Reference
Animation
Animation Panel
Creating Animation Components and Animation Clips
Adding Animation Events
Get Familiar with the Animation Panel
Using Animation Curves
Editing Animation Easing Curve
Editing Animation Clips
Controlling Animation with Scripts
Animation State
Animation Component Reference
Animation Clip
Marionette Animation System
Animation State Machine
Animation Graph Assets
State Transition
Animation Graph Panel
Skeletal Animation
Joint Texture Layout Settings
Graphics Rendering
Skybox
Meshes
MeshRenderer
Camera
Lighting
Lights
Spherical Lights
Ambient Light
Spotlights
Directional Lights
Shadows
Physically Based Lighting
Lightmapping
Additive Per-Pixel Lights
Textures
Texture Compression
RenderTexture
Render Pipeline
Built-in Render Pipeline
Effects
Line
Billboard
Global Fog
Material System
Builtin Shader Uniforms
Effect Syntax
Pass Params
YAML 101
Physics System
Physics 3D
3D Physics System
3D Physics Options
3D Physics Component
Using 3D Physics
3D Physics Collider
3D RayCast Detection
Groups And Masks
3D RigidBody
3D Physics Material
3D Physics Events
Continuous Collision Detection
3D Physics Configs
Physics 2D
2D Physics Collider
2D Physics Manager
2D RigidBody
2D Contact Callback
2D Physics Joint
Tween System
Terrain System
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