Editor Interface Introduction

    • (A) Hierarchy: show all the nodes in the scene and their hierarchy in the form of a tree list, all the contents seen in the Scene panel can find the corresponding node entries in the Hierarchy panel, the contents of these two panels will be displayed simultaneously when editing the scene, and we usually use both panels to build scenes.
    • (B) : shows all assets in the project assets folder (). Here the folders are displayed in a tree structure and automatically synchronized with changes made to the project asset folder contents in the operating system. Drag and drop files directly from outside the project, or import assets using the menu.
    • (D) Animation: used to edit and store animation data.
    • (E) : used to view and edit the working area of the currently selected node and component properties. This panel displays the property data from the script definition in the most appropriate form and allows the user to edit them.

    Other important editor-based interfaces include:

    • Console

      console

    • Preferences

      Preferences provides various editor-specific global settings, including global settings for native development environment, game preview, other extensions, etc. For details, please read the section Preferences.

    • Service

      service

      Cocos Service is a Service panel integrated within Cocos Creator. We select high-quality technology solution providers to provide cost-effective service access, and are committed to giving users a one-click access experience and providing corresponding technical support. At the same time, we will also rely on the Cocos developer community to get a more favorable price for developers.