3D Particle System Overview
The basic unit of a particle system is a particle. A particle generally has attributes such as position, size, color, velocity, acceleration, and life cycle. In each frame, the particle system generally performs the following steps:
- Generate new particles and initialize.
- Update the dynamic properties of particles.
- Render all valid particles.
The general particle system will consist of the following parts:
- Emitter, used to create particles and initialize particle properties.
- Influencer, used to update the properties of particles.
- Particle class, which stores the properties of particles.
- The particle system class manages the above modules.
Select the node in the Hierarchy panel and click the Add Component button on the Inspector panel, as shown below:
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The particle system consists of the following two main parts: