Returns the maximum value between x and -x. (integer/float)


    math.acos (x)

    Returns the arc cosine of x (in radians).


    math.asin (x)

    Returns the arc sine of x (in radians).


    math.atan (y [, x])

    Returns the arc tangent of y/x (in radians), but uses the signs of both arguments to find the quadrant of the result. It also handles correctly the case of x being zero.

    The default value for x is 1, so that the call math.atan(y) returns the arc tangent of y.


    math.ceil (x)

    Returns the smallest integral value greater than or equal to x.


    math.cos (x)

    Returns the cosine of x (assumed to be in radians).


    math.deg (x)

    Converts the angle x from radians to degrees.


    math.exp (x)

    Returns the value ex (where e is the base of natural logarithms).


    math.floor (x)

    Returns the largest integral value less than or equal to .



    math.huge

    The float value HUGE_VAL, a value greater than any other numeric value.


    math.log (x [, base])

    Returns the logarithm of x in the given base. The default for base is e (so that the function returns the natural logarithm of x).


    math.max (x, ···)

    Returns the argument with the maximum value, according to the Lua operator <.


    math.maxinteger

    An integer with the maximum value for an integer.


    math.min (x, ···)

    Returns the argument with the minimum value, according to the Lua operator <.


    math.mininteger

    An integer with the minimum value for an integer.


    math.modf (x)

    Returns the integral part of x and the fractional part of x. Its second result is always a float.


    math.pi

    The value of π.


    Converts the angle x from degrees to radians.


    math.random ([m [, n]])

    When called without arguments, returns a pseudo-random float with uniform distribution in the range [0,1). When called with two integers m and n, math.random returns a pseudo-random integer with uniform distribution in the range [m, n]. The call math.random(n), for a positive n, is equivalent to math.random(1,n). The call produces an integer with all bits (pseudo)random.

    Lua initializes its pseudo-random generator with the equivalent of a call to math.randomseed with no arguments, so that math.random should generate different sequences of results each time the program runs.


    math.randomseed ([x [, y]])

    When called with at least one argument, the integer parameters x and y are joined into a 128-bit seed that is used to reinitialize the pseudo-random generator; equal seeds produce equal sequences of numbers. The default for y is zero.

    When called with no arguments, Lua generates a seed with a weak attempt for randomness.

    This function returns the two seed components that were effectively used, so that setting them again repeats the sequence.

    To ensure a required level of randomness to the initial state (or contrarily, to have a deterministic sequence, for instance when debugging a program), you should call math.randomseed with explicit arguments.


    math.sin (x)

    Returns the sine of x (assumed to be in radians).


    math.sqrt (x)

    Returns the square root of x. (You can also use the expression x^0.5 to compute this value.)


    math.tan (x)

    Returns the tangent of x (assumed to be in radians).


    math.tointeger (x)

    If the value x is convertible to an integer, returns that integer. Otherwise, returns fail.


    math.type (x)

    Returns “integer“ if x is an integer, “float“ if it is a float, or fail if x is not a number.


    math.ult (m, n)