环境光遮蔽

    环境光遮蔽 节点计算被遮蔽点上方的半球形空间的遮挡量。该节点可用于程序贴图纹理,例如,仅向拐角处添加风化效果。

    For Cycles, this is an expensive shader and can slow down render significantly. If render time is a concern, using Pointiness from the Geometry node or baking Ambient Occlusion will result in faster renders.

    Note

    Cycles Only The Ambient Occlusion node will not produce a valid result on objects that are either a Caustic caster or while the scene contains a active Caustic caster, , and Shadow Caustic Light.

    颜色

    用于AO色彩输出的颜色。

    遮蔽点可以被其它物体遮蔽的最远距离。

    法向

    如果不与其它节点连接,则使用默认遮蔽法向。

    采样

    Number of samples to use for ray-traced ambient occlusion sampling. Keep as low as possible for optimal performance.

    向内

    仅局部 仅适用于Cycles引擎

    仅检测对象本身的遮蔽,而不检测其他的遮蔽。

    颜色

    含有色彩的环境光遮蔽。

    AO

    不含有色彩的环境光遮蔽。

    白色AO节点。