Resource binding

    When drawing vertices using an , the shaders expect certain resources to be available, including:

    • textures and buffers
    • constant buffers

    It exposes the RootSignature, which has to be set as ,and allows to fill constant buffers and bind resources based on a ParameterCollection.

    Manual resource binding

    When more optimized code is required (eg in the rendering pipeline), constant buffer updates and resource binding can be done manually.