Navigation bounding boxes
Navigation bounding boxes define the area that navigation meshes cover. You can use them to create smaller navigation areas in your scene, rather than having a mesh cover the entire scene.
The Scene Editor displays the bounding box as a blue outline.
With the entity selected, in the Property Grid, click Add component and select Navigation bounding box.
- Under the Navigation bounding box component properties, use the XYZ values to set the size of the bounding box.
- Use the entity's transform component to position the bounding box in your scene.
In the Scene Editor toolbar, open the gizmo options menu and use the Navigation bounding box checkbox.