* created by shenjun
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
namespace shenjun
{
public sealed class Generic : MonoBehaviour {
void Start () {
LuaEnv luaEnv = new LuaEnv();
luaEnv.DoString("require 'Generic'");
luaEnv.Dispose();
}
void Update () {
}
public Camera GetCamera()
}
}
[LuaCallCSharp]
public static class GenericExtension
{
public static Camera GetComponent(this Generic self)
{
return self.GetComponent<Camera>();
}
}