Texture Map Assets

    Texture assets can be generated from ImageAsset. Some common image formats, including , .jpeg, etc. can be used in ImageAsset.

    Texture2D is a type of texture asset that is usually used for rendering of 3D models, such as reflection maps, ambient light mask maps, etc… in model materials.

    Texture2D in Cocos Creator:

    View Sub-assets

    After selecting the generated Texture2D sub-asset, you can see the following panel:

    Sub-Asset Texture2D Properties Panel

    Texture2D Property Panel

    The following describes the properties of the panel:

    Using Texture2D

    The usage scenario is mainly in the Editor environment and for dynamic acquisition:

    • For dynamic acquisition, you need to obtain the ImageAsset asset first, and then instantiate the Texture2D asset based on the obtained ImageAsset.

    TextureCube

    TextureCube is a cube texture, which can be used to set the scene’s . It can be obtained by setting the panorama ImageAsset to the TextureCube type. It can also be obtained by making CubeMap assets.

    TextureCube obtained from a panorama in Cocos Creator:

    TextureCube obtained by making a CubeMap in Cocos Creator:

    To learn more about the use of TextureCube and CubeMaps, please refer to the Skybox documentation.