Cocos Creator 3.1 User Manual
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SphereLight
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2021-05-31 21:07:56
Spherical Lights
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Advanced
Advanced Topics
JavaScript to Java Reflection
Dynamic Atlas
AssetManager for Hot Update
The Tutorial for JSB 2.0
JavaScript to Objective-C Reflection
Hot Update Tutorial
Engine Customization Workflow
Render Pipeline
Builtin Rendering Pipeline
Extending the Editor
The First Extension
Contributions
Message
Extending the Project Settings Panel
Extending the Preferences Panel
Shortcuts
Extending the Main Menu
Extending the Assets Panel
Basic
Message
Editor UI
Profile
Extension
I18n
Extension Description
Install And Share
Extension Panel
Compose Panel
Panel Message
Beginners Guide
Getting Started
Project Structure
Caution!
Support
Hello world!
Quick Start: First Game
Dashboard
Introduction
Upgrade Guide
Cocos Creator 3.0 Upgrade Guide
Editor Manual
Particle Editor
Particle Effects
Gradient Editor
Curve Editor
Preview a Game
Introduction To Preview Process And Common Error Handling
Previewing in Browser
Build and Publish
Extend the Build Process
Build Process with FAQ
About the Build Panel
Publish to Web Platforms
Publish from the Command Line
Custom Project Build Process
Publish to Mini Game Platforms
Publish to Baidu Mini Games
Publish to OPPO Mini Games
Publish to HUAWEI AppGallery Connect
Publish to Alipay Mini Games
Publish to WeChat Mini Games
Access to the WeChat PC Mini Games
WeChat Engine Plugin
Publish to LinkSure Mini Games
Publish to Xiaomi Quick Games
Publish to ByteDance Mini Games
Publish to Cocos Play
Publish to Huawei Quick Games
Publish to QTT Mini Games
Publish to vivo Mini Games
Access to Open Data Context
General Build Options
Publish to Native Platforms
Debugging JavaScript on Native Platforms
Setup Native Development
Terrain System
Editor Introduction
Preferences
Inspector
Hierarchy
Console
Assets
Scene
Project Settings
Physics Configs
Animation
About Animation
Animation event
Edit Animation Sequence
Creating A Frame Animation
Familiar with animation editor
Edit Animation Curve
Create Animation components and animation clips
Engine Manual
Tween
Function Map
Graphics Rendering
Audio System
UI
Label Layout
Auto Layout Container
Rendering Order
Widget Alignment
UI Batch
Multi-Resolution Adaption
Stretchable UI Sprite
UI Custom Material
List with data
Animation
Joint Texture Layout Settings
Animation State
Animation Clips
Scripting Guide and Event Mechanism
Scheduler
Logging
Loading Assets
Plugin script
ccclass
Deprecated APIs
Common Node and Component Interface
Life Cycle Callbacks
Builtin Events
Event API
Access Node and Other Components
Global Events
Listening to and launching events
Scripting Basics
Attributes
Create and destroy nodes
Module
Component and component execution order
Script Creation
Language Support
Load and switch scenes
2D Physics
2D Physics Collider
2D Rigid Body
2D Physical Joints
2D Contact Callback
2D Physics System
Asset Manual
TiledMap
Asset Manager
Optional Parameters
Release Of Resources
AssetManager Upgrade Guide
Resource Management Considerations —- meta files
Cache Manager
Asset Bundle Upgrade Guide
Loading and Preloading
Asset Bundle
Pipeline and Task
Dynamic load asset
Download and Parse
Spine
Fonts
DragonBones
Animation Assets
Asset workflow
Mesh
Audio
Scene
Scripting
Prefab
Material
Images
Auto Atlas
Textures
Label Atlas
Render-texture
Texture Auto Trim
Atlas
Skybox
Compressed textures
Sprite Frames
Physics
Raycast
Physics Events
Physics Collider
Materials
Using Physics
Physics Options
Group Masks
Rigid Body
Physics System
Lighting
Physically-based Lighting
Lightmapping
Ambient Lights
Additive per-pixel lights
Materials System
Pass Params
Effect Syntax
Builtin Shader Uniforms
YAML 101
Components
SphereLight
SkinnedMeshRenderer
AudioSource
Spine Skeleton
DragonBones ArmatureDisplay
ParticleSystem
Animation
Camera
TiledTile
UI Component Reference
UI Renderer Component
RichText Reference
Graphics Reference
Label Reference
UIStaticBatch Reference
Mask Reference
Sprite Reference
UI Basic Component
PageViewIndicator Reference
ScrollBar Reference
LabelOutline Reference
Canvas Reference
BlockInputEvents Reference
Button Reference
UIOpacity Reference
ToggleContainer Reference
UITransform Reference
Widget Reference
UIMeshRenderer Reference
Layout Reference
EditBox Reference
ProgressBar Reference
WebView Reference
PageView Reference
ScrollView Reference
SafeArea Reference
Slider Reference
VideoPlayer Reference
Toggle Reference
SpotLight
TiledMap
Billboard
RigidBody
DirectionalLight
Line
MeshRenderer
Scene Creation Workflow
Shadows
Coordinate Systems and Transformations
Node Hierarchy and Rendering Order
Build a Scene Image Using the Scene Panel
Nodes and Components
GlobalFog
Particle System
Particle System Module
Emitter
Size Module
Limit Velocity Module
Rotation Module
Trail Module
Velocity Module
Renderer
Texture Animation Module
Color Module
Force Module
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