About Animations

    Cocos Creator is a component structure, and Animation is no exception. It is also a component on the node. Only after adding an Animation Component to the node can the node be given the ability to participate in the animation. Therefore, after clicking on the relevant node, if the node does not have an Animation Component, the Add Animation Component button will be displayed on the interface of the Animation Editor, click to add.

    An Animation Clip is a piece of declaration data for an animation. If attached on an Animation Component, we can apply this animation data to a node. An Animation Component can attach multiple Animation Clips. It is not possible to edit animations on nodes without clips. After clicking on the relevant nodes, if the node has only Animation Components, but no clip files, the Animation Editor will display the Create Clip File button, click to create and assign to the component. In the animation editing mode, you can also switch to edit different Animation Clips through the clip option in the lower left corner of the Animation Editor. The attribute modification that are not recorded in the animation key frame will be restored after exiting animation editing mode.

    Animations are not allowed to be edited in normal mode. Only in animation editing mode can animation files be edited. However, in animation editing mode, you cannot add, delete, or rename nodes.

    • Select the node that contains the Animation Component and contains more than one clip file, and then click the Enter animation editing mode button in the Animation panel.
    • Press, Ctrl/Cmd + E

    There are three ways to exit edit mode:

    • Click the close button in the upper left corner of the Scene panel
    • Press, Ctrl/Cmd + E

    For more details, refer to the Animation System Design and the .md) documentation.