Editing

    Like Object and Edit Mode, Sculpt Mode also has a . This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode.

    Rebuild BVH

    Recalculates the BVH used by which can improve performance which might degrade over time while using Dyntopo.

    See 隐藏 & 遮罩.

    Face Sets are another way to control the visibility state of the mesh in Sculpt Mode. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces. Geometry can be assigned to a Face Set and each Face Set is represented as a different color in the 3D Viewport. A pie menu to edit Face Sets can be accessed with W.

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Face Set from Masked

    Creates a new Face Set from .

    Face Set from Visible

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Face Set from Visible

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Face Set from Edit Mode Selection

    Creates a new Face Set corresponding to the Edit Mode face selection.

    Init Face Sets

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Init Face Sets

    Initializes all Face Sets on the mesh at once based off one of several mesh attribute properties.

    Mode

    The mesh data attribute used to define the boundaries for the Face Sets.

    • By Loose Parts

      Creates a new Face Set per discontinuous part of the mesh.

      By Materials

      Creates a Face Set per Material Slot.

      By Normals

      Creates Face Sets for Faces that have similar .

      By UV Seams

      Creates Face Sets using UV Seams as boundaries.

      By Edge Creases

      Creates Face Sets using as boundaries.

      By Edge Bevel Weight

      Creates Face Sets using Bevel Weights as boundaries.

      By Sharp Edges

      Creates Face Sets using as boundaries.

      Creates a Face Set per Face Map.

    Threshold

    The minimum value to consider a certain attribute a boundary when creating the Face Sets.

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Grow/Shrink Face Sets

    Hotkey

    Ctrl-W, Ctrl-Alt-W

    Expands or contracts the area of face set under the cursor by adding or removing surrounding faces.

    Invert Visible Face Sets

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Invert Visible Face Sets

    Hides all geometry that is part of a Face Set and makes all hidden geometry that is part of a face set visible.

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Show All Face Sets

    Shows all hidden geometry that is part of a Face Set.

    Randomize Colors

    Reference

    Mode

    Sculpt Mode

    Menu

    Face Sets ‣ Randomize Colors