Parenting 父级

    模式

    编辑模式

    菜单

    骨架 ‣ 父级

    面板

    Properties ‣ Bones ‣ Relations

    快捷键

    You can edit the relationships between bones (and hence create/modify the chains of bones) both from the 3D Views and the Properties. Whatever method you prefer, it’s always a matter of deciding, for each bone, if it has to be parented to another one, and if so, if it should be connected to it.

    到父级 和/或链接骨骼, 你可以:

    在3D视图,选择一个骨骼 然后 它将是父骨骼,然后 Ctrl-P (或 Armature ‣ Parent ‣ Make Parent…).在弹出的小的 Make Parent(创建父级) 菜单,选择 Connected(相连项) 选项,如果你想它的子骨骼链接到它们的父骨骼,否则点击 Keep Offset(保持偏移) .如果你选择了两个或以上的骨骼,最后选择的那个是父级,如果你仅仅选择了一个已经存在的父骨骼或选择骨骼的给最后选择的父级。你仅仅选择链接它们,如果你仅仅选择的是非父骨骼,你将得到 Need selected bone(s) 错误消息…

    Note

    用这种方法,新的子骨骼不会被缩放或旋转——如果选择连接父骨骼尾端,仅会平移骨骼。

    In the Properties, Bones tab, for each selected bone, you can select its parent in the Parent data ID to the upper right corner of its Relations panel. If you want them to be connected, just enable the checkbox to the right of the list.

    Note

    取消骨骼链接或自由骨骼,你可以:

    注意没有选择的子骨骼关系是永远不会更改的。