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    The UV Unwrap Node generates a UV map islands based on a selection of seam edges. The node implicitly performs a Pack Islands operation upon completion, because the results may not be generally useful otherwise.

    See also

    The operator performs a similar operation in the UV editor. Unlike the Unwrap operator, the node doesn’t perform aspect ratio correction, because it is trivial to implement with a 矢量运算节点.

    选择

    参与解包操作的面。属于任何其他面的UV将不会受到影响。

    缝合边

    边距

    UV孤岛之间的间距。

    填充洞面

    在解包前虚拟填充网格中的孔,以更好地避免重叠和保持对称性。

    方法

    UV

    在选定的面孔中,每个面孔角落的生成的UV坐标在0和1之间。

    Note

    In order for Blender to recognize the created attribute as a UV map, it must be created with the 存储命名的属性节点 on the domain with the 2D Vector data type. This is necessary because there is no 2D Vector socket type.