Attach Hair Curves to Surface

    Note

    This node/modifier will not function without the Surface geometry/object and Surface UV Map inputs.

    几何数据(Geometry)

    Input Geometry (only curves will be affected).

    曲面

    Surface Geometry to attach hair curves to. This input takes priority over the corresponding object input, if used.

    曲面

    Surface Object to attach to (needs to have matching transforms).

    Surface UV map stored on the mesh used for finding curve attachment locations.

    Surface Rest Position

    Set the surface mesh into its rest position before attachment.

    Tip

    In a typical hair generation setup, this node or modifier will be combined with the . If that operation comes after this one, it makes sense to turn this option on so the position used is the pre-deformed position consistent with the expectations for the deformation’s input.

    Sample Attachment UV

    Sample the surface UV map at the attachment point.

    Snap to Surface

    Align to Surface Normal

    Align the curve to the surface normal (need guide as reference).

    Blend along Curve

    Blend deformation along each curve from the root.

    这个节点没有属性。

    Geometry

    Surface UV Coordinate

    Surface UV coordinate at the attachment point.

    Surface normal at the attachment point.