装配器

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    雕刻模式

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    Header ‣ Auto-Masking

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    Alt-A

    These properties automatically mask geometry based on geometric features of the mesh. It’s an quick alternative to frequent manual masking. These masks are initialized on every new stroke or tool usage. They are also never visible as an overlay.

    Note, these properties are applied across all sculpt brushes, however, they can also be configured per brush in the .

    These properties can be accessed via a 饼菜单 by pressing Alt-A.

    All auto-masking modes can be combined, which makes the generated auto-mask more specific. For example it’s possible to auto-mask a specific face set, while excluding disconnected topology and face set boundaries, and only affect faces that are oriented towards the view via View Normal.

    拓扑

    Only vertices that are topologically connected to where you started the stroke/tool on are affected. So loose geometry islands will be auto-masked.

    Additionally for the and Thumb brushes, anything that is not connected within the brush radius will be auto-masked. So even if geometry is connected somewhere, it is considered separate if the connection is not within the radius.

    面组

    Tip

    If no topology or face set is visible under the cursor at the start of the stroke, the previously auto-masked area will be targeted. This is especially useful with the “Projected” falloff shape in the .

    网格边界

    Vertices that are part of open boundary edges are not affected. This also includes boundary edges to hidden faces.

    面组边界

    Vertices that are part of a boundary between face sets are not affected. This also includes boundary edges to hidden faces. Propagation Steps are shared with Mesh Boundary auto-masking.

    Cavity

    Vertices that are the peaks of the surface curvature are not affected. While this auto-mask is primarily meant for painting, it can also be used for regular sculpting.

    Cavity (Inverted)

    This is the same as “Cavity”, but inverted. This means the valleys/crevices of the surface curvature will not be affected. It cannot be used at the same time as Cavity and shares all of its settings. Enable this to quickly invert the cavity auto-mask.

    View Normal

    Only vertices with a Normal that face the viewer are affected. This is similar to the “Front Faces Only” toggle in the , to only affect visible geometry. The advantage of this auto-mask is that it has more options and works on sculpt mode as a whole.

    Area Normal