1. using UnityEngine;
    2. using System.Collections;
    3. [RequireComponent(typeof(AudioSource))]
    4. public class ExampleClass : MonoBehaviour {
    5. public AudioClip clip;
    6. void Start() {
    7. AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2));
    8. }
    9. }