例
using UnityEngine;
using System.Collections;
public class MyBehavior : MonoBehaviour {
StartCoroutine(Upload());
}
IEnumerator Upload() {
byte[] myData = System.Text.Encoding.UTF8.GetBytes("This is some test data");
yield return www.SendWebRequest();
if(www.isNetworkError || www.isHttpError) {
Debug.Log(www.error);
}
else {
Debug.Log("Upload complete!");
}
}