1. using UnityEngine;
    2. using UnityEngine.Networking;
    3. public class MyBehaviour : MonoBehaviour {
    4. StartCoroutine(GetAssetBundle());
    5. }
    6. IEnumerator GetAssetBundle() {
    7. UnityWebRequest www = UnityWebRequest.GetAssetBundle("http://www.my-server.com/myData.unity3d");
    8. Debug.Log(www.error);
    9. }
    10. else {
    11. AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(www);
    12. }
    13. }