Node Wrangler

    • Open Blender and go to Preferences then the Add-ons tab.

    • Click Node then Node Wrangler to enable the script.

    Use panel in Sidebar of node editor or Ctrl-Spacebar keyboard shortcut or individual shortcuts for tools.

    参考

    快捷键

    Ctrl-RMB-drag, Shift-Ctrl-RMB

    Make links between the nodes without having to precisely select the sockets. Just drag from one node to another while holding Ctrl-RMB. The nodes nearest the mouse are used, so you don’t even have to click on one precisely.

    Also, use Shift-Ctrl-RMB to show a menu of inputs and outputs to make a more accurate connection. This is useful when working with a large node tree, since you can easily make connections without having to zoom in and out a lot.

    Lazy Mix

    参考

    快捷键

    Alt-RMB-drag

    Merge outputs of two nodes using a Mix node or Mix Shader node by dragging from one node to another while holding down Alt-RMB. A Mix node or Mix Shader node will be added and the outputs of the nodes will be connected to it.

    合并

    Quickly add Mix, Math, Z-Combine, Alpha Over, Mix Shader or Add Shader nodes that will merge outputs of selected nodes.

    Merge with Automatic Type Detection

    参考

    快捷键

    Ctrl-0, Shift-Ctrl-=, Ctrl-Minus, Shift-Ctrl-8, Ctrl-Slash, Shift-Ctrl-Comma, Shift-Ctrl-Period

    Selected nodes’ outputs will be merged using Mix, Math, Mix Shader or Add Shader nodes, depending on types of selected nodes.

    Add Shift-Ctrl-=

    Sets the blend mode or math operation to Add. When shaders are selected an Add Shader will be used.

    Multiply Shift-Ctrl-8

    Multiply blend mode or math operation.

    Subtract Ctrl-Minus

    Subtract blend mode or math operation.

    Divide Ctrl-Slash

    Divide blend mode or math operation.

    Mix Ctrl-0

    Mix blend mode or when shaders are selected a Mix Shader node will be used.

    Greater than Shift-Ctrl-Comma

    Greater than math operation.

    Less than Shift-Ctrl-Period

    Less than math operation.

    Merge Using Mix Node

    参考

    快捷键

    Shift-Ctrl-Alt-=, Ctrl-Alt-Minus, Shift-Ctrl-Alt-8, Ctrl-Alt-Slash

    Using Ctrl-Alt with proper keys will force to use Mix node for merging no matter what types of nodes are selected.

    Merge Using Z-Combine Node

    参考

    快捷键

    Ctrl-NumpadPeriod

    Z-Combine nodes will be used for merging. If possible — image and Z-Depth outputs will be linked.

    Merge Using Alpha Over Node

    参考

    快捷键

    Ctrl-Alt-0

    Alpha Over nodes will be used for merging.

    Merge Using Math Node

    参考

    快捷键

    Shift-Ctrl-=, Shift-Ctrl-Minus, Shift-Ctrl-8, Shift-Ctrl-Slash, Shift-Ctrl-Comma, Shift-Ctrl-Period

    Using Shift-Ctrl with proper keys will force to use Math node for merging no matter what types of nodes are selected.

    Batch Change Blend Mode / Math Operation

    参考

    快捷键

    Alt-Up, Alt-Down, Alt-0, Shift-Alt-=, Alt-Minus, Shift-Alt-8, Alt-Slash, Shift-Alt-Comma, Shift-Alt-Period

    Select Mix nodes or Math nodes and change their blend mode or math operation at the same time. Use keys specified above. They will change the blend mode or operation accordingly to: Mix, Add, Subtract, Divide, Less than, Greater than. Use Alt-Up or Alt-Down to go through all available blend modes or math operations.

    Change Mix Factor

    参考

    快捷键

    Alt-Left, Shift-Alt-Left, Alt-Right, Shift-Alt-Right

    Change Factor of selected Mix nodes or Mix Shader nodes.

    • Use Alt-Left to decrease it by 0.1.

    • Use Shift-Alt-Right to increase it by 0.01.

    • Use Shift-Alt-Left to decrease it by 0.01.

    • Use Shift-Ctrl-Alt-Left to set factor to 0.0. Additional shortcut is Shift-Ctrl-Alt-0.

    • Use Shift-Ctrl-Alt-Right to set factor to 1.0. Additional shortcut is Shift-Ctrl-Alt-1.

    Delete Unused Nodes

    参考

    快捷键

    Alt-X

    Clean your node tree. Delete all of the nodes that don’t contribute to the final result.

    Swap Links

    参考

    快捷键

    Alt-S

    Select two nodes that have something linked to their outputs. Alt-S will swap the outputs. What originally was linked to output of the first node will now be linked to output of the second node and vice versa.

    Or, select one node with a single linked input — Alt-S will cycle the link through the available input sockets. Or, select one node with two linked inputs — Alt-S will swap the two links. If more then two inputs are linked, the two with matching types will be swapped (such as a Mix node’s two color inputs).

    Reset Backdrop

    参考

    快捷键

    Z

    Reset position and scale of the backdrop.

    Add UV Layout Attribute Node

    参考

    菜单

    Header ‣ Add menu

    Add Attribute node with the attribute set to UV Layout.

    参考

    菜单

    Header ‣ Add menu

    Add an Attribute node with the attribute set to vertex color.

    Shader Viewer

    参考

    快捷键

    Shift-Ctrl-LMB

    Viewer Node for shaders. Shift-Ctrl-LMB and the output of the node will be linked to newly created Emission shader and Material Output. This is an easy way of previewing textures.

    框显所选

    参考

    快捷键

    Shift-P

    Select nodes and “wrap” them in Frame node by hitting Shift-P. Immediately after that hit F6 to set the color and label of the Frame.

    Reload Images

    参考

    快捷键

    Alt-R

    All of the images used in the node tree (Image inputs, textures) can be reloaded by hitting Alt-R.

    Switch Node Type

    参考

    快捷键

    Shift-S

    Change the type of selected node(s) to any other type. Hit Shift-S and you’ll get the menu ordered exactly the same as Add ‣ Node menu. Choose the new type.

    复制设置

    参考

    快捷键

    Shift-C

    Copy settings of active node to all selected nodes of the same type.

    Copy Label

    参考

    快捷键

    Shift-C

    Copy labels all selected nodes based on various criteria. Labels can be copied from labels (names) of active node Shift-V, or from names (labels) of nodes that are linked to selected ones or from the names of sockets that the selected nodes are linked to. All options will be revealed in sub-menu after hitting Shift-C.

    Clear Label

    参考

    快捷键

    Alt-L

    Clear labels of selected nodes.

    Modify Label

    参考

    Shift-Alt-L

    Batch change labels of selected nodes. Add text to beginning, to end, replace parts of text.

    参考

    快捷键

    Ctrl-T

    Select any shader node, Ctrl-T and an image texture with nodes controlling coordinates will be added. If you select any texture node, only the Texture Coordinate and Mapping nodes will be added. A background shader will get an Environment Texture node with generated mapping.

    Add Reroutes to Outputs

    参考

    快捷键

    Slash

    Reroute nodes will be added and linked to each output of each selected node.

    Link Active to Selected

    参考

    快捷键

    Backslash, K, Shift-K, ‘, Shift-‘, ;, Shift-;

    Link active node to selected nodes basing on various criteria.

    • Backslash — Call main Link Active to Selected menu.

    • K — Link active to all selected. Use Shift-K to force to replace existing links.

    • Shift-‘ — Link only to selected nodes that have the same name/label as active node (Shift-‘ to replace existing links).

    • ; — Link selected when name of output matches the name or label of selected node. Handy for replacing sources. For example Render Layer to image (multi-layer EXR).

    对齐节点

    参考

    快捷键

    Shift-=

    Align nodes horizontally or vertically. Same as S X 0 or S Y 0, but with even spacing between the nodes.

    Select within Frame (Parent/Children)

    • [ — Select frame node that selected nodes are wrapped in.

    Detach Outputs

    参考

    快捷键

    Shift-Alt-D

    Detach output of selected node leaving linked inputs.

    Link to Output Node

    参考

    快捷键

    O

    In compositing — link to Composite output. In materials — link to Material Output node.

    Add Image Sequence

    参考

    菜单

    Add ‣ Input menu for composite nodes, or Add ‣ Texture menu for shader nodes

    Select just one image from a sequence in the File Browser and it will automatically detect the length of the sequence and set the node appropriately.

    Add Multiple Images

    参考

    菜单

    Add ‣ Input menu for composite nodes, or Add ‣ Texture menu for shader nodes

    Simply allows you to select more than one image and adds a node for each. (Useful for importing multiple render passes or renders for image stacking.)

    See also

    Please see the for the archived original docs.

    参考

    类别

    节点

    描述

    Various tools to enhance and speed up node-based workflow.

    坐标

    node editor ‣ Sidebar or see the hotkeys of individual tools.

    文件

    node_wrangler.py

    作者

    Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer

    许可证

    GPL

    该插件为Blender自带插件。