Tissue

    • Click Mesh then Tissue to enable the script.

    The Tessellate tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad faces. Once the Tessellate button was pressed, then more options will appear in the tool parameters. Update allows you to update the active the Tessellated mesh according to Component and Generator changes. You can also change the parameters of tessellation.

    New Object Name

    Specify the name of the new object generated by the Tessellate tool.

    Generator:

    • 填充模式

      Allows to chose the filling method.

      • 四边形

        For quadrangular meshes Quad option is preferable.

        扇形

        While for polygonal meshes Fan works better.

      合并

      Removes duplicated vertices according to threshold value.

      随机

      Create a random of the components according to seed.

    Component:

    • Component XY

      Allows to chose how the component object is parametrized.

      Allows to chose how the thickness is calculated.

      • 常量

        Uses the Z of the component.

        Proportional

        Using Proportional the Z of generated components changes according to generator faces area.

        Warning

        Using Proportional can create some openings if used with Merge options.

      缩放

      Allows to change thickness of the generated mesh.

      偏移

      Allows to offset the thickness from the center.

    The options for the Update tool are the same of Tessellate. Furthermore, it allows to change Generator object and Component object.

    The Colors-Weight Exchanger consists of two tools: Colors from Weight and Weight from Colors that allow the user to convert the active vertex color to vertex group and vice versa.

    Colors from Weight

    Convert to

    Value Channel, Red Channel, Green Channel, Blue Channel, False Color

    反转

    Invert the values read from vertex weight.

    Weight from Colors

    红色通道

    Add a vertex group derived to red channel of the active vertex color.

    绿色通道

    Add a vertex group derived to green channel of the active vertex color.

    蓝色通道

    Add a vertex group derived to blue channel of the active vertex color.

    Add a vertex group derived to value channel of the active vertex color.

    反转

    Invert the values read from vertex weight.

    Dual Mesh modifies the selected meshes creating dual meshes. Dual Mesh output is a polygonal mesh derived from the triangular mesh. Quadrangular meshes are automatically converted to triangular before.

    矩形面划分方法

    Methods for splitting the quads into triangles. (Inherited from the Triangulate Faces tool.)

    多边形划分方法

    Methods for splitting the polygons into triangles. (Inherited from the Triangulate Faces tool.)

    Preserve Borders

    Prevent alteration of the open boundaries of the mesh.

    参考

    类别

    网格

    描述

    Tools for computational design.

    坐标

    Sidebar ‣ Edit tab

    文件

    mesh_tissue folder

    作者

    Alessandro Zomparelli (Co-de-iT)

    许可证

    GPL

    This add-on is bundled with Blender.