镜像

    模式

    编辑模式

    菜单

    网格 ‣ 镜像 ‣ 选定轴向

    快捷键

    Ctrl-M

    镜像工具沿选定轴向镜像选中元素。

    The Mirror tool in Edit Mode is similar to . It is exactly equivalent to scaling by -1 vertices, edges or faces around one chosen pivot point and in the direction of one chosen axis, only it is faster/handier.

    还可以在激活工具后,按住 MMB 并拖动来交互式选择镜像方向。

    可以指定镜像轴为坐标系的三个轴向之一。

    如你所见,该操作是无限的和完全自由的:可以将轴心点至于任意位置作为镜像中心点,选择变换坐标系与镜像轴。

    Pivot points must be set first. Pivot points will become the center of symmetry. If the widget is turned on it will always show where the pivot point is.

    In Fig. the pivot point default to median point of the selection of vertices in Edit Mode. This is a special case of the Edit Mode as explained on the pivot point page.

    In Fig. the pivot point is the 3D Cursor, the transformation orientation is Local, a.k.a. the object space, and the axis of transformation is X.

    沿3D游标镜像。

    3D游标作为轴心点,沿X轴镜像后的网格。

    Transformation Orientations are found on the 3D View header, next to the Widget buttons. They decide which coordinate system will rule the mirroring.

    参考

    模式

    编辑模式

    菜单

    Mesh ‣ Weights ‣ Mirror

    Mirrors the vertex group weights. See for more information.