AtlasTexture

    Category: Core

    Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.

    and a region that defines the actual area of the AtlasTexture.

    • atlas

    The texture that contains the atlas. Can be any Texture subtype.



    • margin

    The margin around the region. The Rect2’s ‘size’ parameter (‘w’ and ‘h’ in the editor) resizes the texture so it fits within the margin.


    • region

    The AtlasTexture’s used region.