AnimatedSprite3D
Category: Core
2D sprite node in 3D world, that can use multiple 2D textures for animation.
Properties
Signals
- frame_changed ( )
Emitted when changed.
Property Descriptions
- String animation
The current animation from the resource. If this value changes, the counter is reset.
The displayed animation frame’s index.
- frames
The SpriteFrames resource containing the animation(s).
- playing
- bool is_playing ( ) const
Returns if an animation if currently being played.
- void play ( anim=”” )
Play the animation set in parameter. If no parameter is provided, the current animation is played.
Stop the current animation (does not reset the frame counter).