Joint2D
Inherited By: , GrooveJoint2D,
Category: Core
Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
- float bias
When and node_b move in different directions the controls how fast the joint pulls them back to their original position. The lower the the more the two bodies can pull on the joint. Default value:
- node_a
The first body attached to the joint. Must derive from PhysicsBody2D.
- node_b
The second body attached to the joint. Must derive from PhysicsBody2D.