CollisionShape2D

    Category: Core

    Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an to give it a detection shape, or add it to a PhysicsBody2D to create a solid object. IMPORTANT: this is an Editor-only helper to create shapes, use to get the actual shape.


    • one_way_collision

    Sets whether this collision shape should only detect collision on one side (top or bottom).