Transform

    3D Transformation. 3x4 matrix.

    Properties

    Transform ( x_axis, Vector3 y_axis, z_axis, Vector3 origin )
    Transform ( basis, Vector3 origin )
    Transform ( from )
    Transform ( Quat from )
    Transform ( from )
    Transform ( )
    Transform ( Transform transform, weight )
    Transform ( )
    Transform ( Vector3 target, up )
    Transform ( )
    Transform ( Vector3 axis, phi )
    Transform ( Vector3 scale )
    translated ( ofs )
    Variant ( Variant v )
    xform_inv ( v )

    Constants

    • IDENTITY = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )Transform with no translation, rotation or scaling applied. When applied to other data structures, performs no transformation.
    • FLIP_Y = Transform( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )Transform with mirroring applied perpendicular to the XZ plane.
    • FLIP_Z = Transform( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 ) — with mirroring applied perpendicular to the XY plane.

    Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a Basis “basis” and an “origin”. It is similar to a 3x4 matrix.

    Tutorials

    The basis is a matrix containing 3 as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.


    The translation offset of the transform.

    Method Descriptions

    Constructs the Transform from four Vector3. Each axis corresponds to local basis vectors (some of which may be scaled).


    • Transform ( Basis basis, origin )

    Constructs the Transform from a Basis and .



    Constructs the Transform from a Quat. The origin will be Vector3(0, 0, 0).


    • Transform ( Basis from )

    Constructs the Transform from a . The origin will be Vector3(0, 0, 0).


    Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.


    • interpolate_with ( Transform transform, weight )

    Interpolates the transform to other Transform by weight amount (0-1).


    Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).


    Returns a copy of the transform rotated such that its -Z axis points towards the position.

    Operations take place in global space.


    Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.


    Rotates the transform around given axis by phi. The axis must be a normalized vector.


    Scales the transform by the specified 3D scaling factors.


    Translates the transform by the specified offset.


    Transforms the given Vector3, , or AABB by this transform.