SkeletonIK

    Category: Core

    get_parent_skeleton ( ) const
    is_running ( )
    void ( bool one_time=false )
    void ( )
    Setterset_interpolation(value)
    Getterget_interpolation()

    Setterset_magnet_position(value)
    Getterget_magnet_position()

    • max_iterations

    Setterset_min_distance(value)
    Getterget_min_distance()

    • override_tip_basis
    Setterset_override_tip_basis(value)
    Getteris_override_tip_basis()

    Setterset_root_bone(value)
    Getterget_root_bone()


    • target_node
    Setterset_target_node(value)
    Getterget_target_node()

    Setterset_tip_bone(value)
    Getterget_tip_bone()

    • use_magnet
    Setterset_use_magnet(value)
    Getteris_using_magnet()

    • is_running ( )


    • void stop ( )