Viewport

    Category: Core

    Creates a sub-view into the screen.

    Properties

    Methods

    find_world ( ) const
    find_world_2d ( ) const
    get_camera ( ) const
    get_final_transform ( ) const
    get_modal_stack_top ( ) const
    get_mouse_position ( ) const
    get_render_info ( info )
    Vector2 ( ) const
    ViewportTexture ( ) const
    RID ( ) const
    Rect2 ( ) const
    Variant ( ) const
    bool ( ) const
    bool ( ) const
    voidinput ( local_event )
    bool ( ) const
    bool ( ) const
    bool ( ) const
    voidset_attach_to_screen_rect ( rect )
    voidset_input_as_handled ( )
    void ( bool enable, size=Vector2( -1, -1 ), Vector2 margin=Vector2( 0, 0 ) )
    void ( bool enabled )
    void ( InputEvent local_event )
    void ( )
    voidwarp_mouse ( to_position )
    • size_changed ( )

    Emitted when the size of the viewport is changed, whether by set_size_override, resize of window, or some other means.

    Enumerations

    enum UpdateMode:

    • UPDATE_DISABLED = 0 — Do not update the render target.
    • UPDATE_ONCE = 1 — Update the render target once, then switch to .
    • UPDATE_WHEN_VISIBLE = 2 — Update the render target only when it is visible. This is the default value.
    • UPDATE_ALWAYS = 3 — Always update the render target.

    enum ShadowAtlasQuadrantSubdiv:

    • SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED = 0
    • SHADOW_ATLAS_QUADRANT_SUBDIV_1 = 1
    • SHADOW_ATLAS_QUADRANT_SUBDIV_4 = 2
    • SHADOW_ATLAS_QUADRANT_SUBDIV_16 = 3
    • SHADOW_ATLAS_QUADRANT_SUBDIV_64 = 4
    • SHADOW_ATLAS_QUADRANT_SUBDIV_256 = 5
    • SHADOW_ATLAS_QUADRANT_SUBDIV_1024 = 6
    • SHADOW_ATLAS_QUADRANT_SUBDIV_MAX = 7 — Represents the size of the ShadowAtlasQuadrantSubdiv enum.

    enum RenderInfo:

    • RENDER_INFO_OBJECTS_IN_FRAME = 0 — Amount of objects in frame.
    • RENDER_INFO_VERTICES_IN_FRAME = 1 — Amount of vertices in frame.
    • RENDER_INFO_MATERIAL_CHANGES_IN_FRAME = 2 — Amount of material changes in frame.
    • RENDER_INFO_SHADER_CHANGES_IN_FRAME = 3 — Amount of shader changes in frame.
    • RENDER_INFO_SURFACE_CHANGES_IN_FRAME = 4 — Amount of surface changes in frame.
    • RENDER_INFO_DRAW_CALLS_IN_FRAME = 5 — Amount of draw calls in frame.
    • RENDER_INFO_MAX = 6 — Represents the size of the enum.

    enum DebugDraw:

    • DEBUG_DRAW_DISABLED = 0 — Objects are displayed normally.
    • DEBUG_DRAW_UNSHADED = 1 — Objects are displayed without light information.
    • DEBUG_DRAW_OVERDRAW = 2 — Objected are displayed semi-transparent with additive blending so you can see where they intersect.

    enum MSAA:

    • MSAA_DISABLED = 0 — Multisample anti-aliasing mode disabled. This is the default value.
    • MSAA_2X = 1
    • MSAA_4X = 2
    • MSAA_8X = 3
    • MSAA_16X = 4

    enum Usage:

    • USAGE_2D = 0
    • USAGE_2D_NO_SAMPLING = 1
    • USAGE_3D = 2
    • USAGE_3D_NO_EFFECTS = 3

    enum ClearMode:

    • CLEAR_MODE_ALWAYS = 0 — Always clear the render target before drawing.
    • CLEAR_MODE_NEVER = 1 — Never clear the render target.
    • CLEAR_MODE_ONLY_NEXT_FRAME = 2 — Clear the render target next frame, then switch to CLEAR_MODE_NEVER.

    Description

    A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too.

    Optionally, a viewport can have its own 2D or 3D world, so they don’t share what they draw with other viewports.

    If a viewport is a child of a , it will automatically take up its size, otherwise it must be set manually.

    Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.

    Also, viewports can be assigned to different screens in case the devices have multiple screens.

    Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.

    Property Descriptions

    Setterset_use_arvr(value)
    Getteruse_arvr()

    If , the viewport will be used in AR/VR process. Default value: false.


    • audio_listener_enable_2d
    Setterset_as_audio_listener_2d(value)
    Getteris_audio_listener_2d()

    If true, the viewport will process 2D audio streams. Default value: false.


    • bool audio_listener_enable_3d
    Setterset_as_audio_listener(value)
    Getteris_audio_listener()

    If true, the viewport will process 3D audio streams. Default value: false.


    • canvas_transform
    Setterset_canvas_transform(value)
    Getterget_canvas_transform()

    Setterset_debug_draw(value)
    Getterget_debug_draw()

    The overlay mode for test rendered geometry in debug purposes. Default value: .


    Setterset_disable_3d(value)
    Getteris_3d_disabled()

    If true, the viewport will disable 3D rendering. For actual disabling use usage. Default value: false.


    • global_canvas_transform
    Setterset_global_canvas_transform(value)
    Getterget_global_canvas_transform()

    The global canvas transform of the viewport. The canvas transform is relative to this.


    • bool gui_disable_input
    Setterset_disable_input(value)
    Getteris_input_disabled()

    If true, the viewport will not receive input event. Default value: false.


    • gui_snap_controls_to_pixels

    If , the GUI controls on the viewport will lay pixel perfectly. Default value: true.


    • bool handle_input_locally
    Setterset_handle_input_locally(value)
    Getteris_handling_input_locally()

    • hdr
    Setterset_hdr(value)
    Getterget_hdr()

    If true, the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: true.


    • bool keep_3d_linear
    Setterset_keep_3d_linear(value)
    Getterget_keep_3d_linear()

    If true, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output.


    • msaa
    Setterset_msaa(value)
    Getterget_msaa()

    The multisample anti-aliasing mode. Default value: MSAA_DISABLED.


    • own_world
    Setterset_use_own_world(value)
    Getteris_using_own_world()

    If true, the viewport will use World defined in world property. Default value: false.


    • physics_object_picking
    Setterset_physics_object_picking(value)
    Getterget_physics_object_picking()

    If true, the objects rendered by viewport become subjects of mouse picking process. Default value: false.


    Setterset_clear_mode(value)
    Getterget_clear_mode()

    The clear mode when viewport used as a render target. Default value: .


    Setterset_update_mode(value)
    Getterget_update_mode()

    The update mode when viewport used as a render target. Default value: .


    • bool render_target_v_flip
    Setterset_vflip(value)
    Getterget_vflip()

    If true, the result of rendering will be flipped vertically. Default value: .


    The subdivision amount of first quadrant on shadow atlas. Default value: SHADOW_ATLAS_QUADRANT_SUBDIV_4.


    • shadow_atlas_quad_1
    Setterset_shadow_atlas_quadrant_subdiv(value)
    Getterget_shadow_atlas_quadrant_subdiv()

    The subdivision amount of second quadrant on shadow atlas. Default value: SHADOW_ATLAS_QUADRANT_SUBDIV_4.


    Setterset_shadow_atlas_quadrant_subdiv(value)
    Getterget_shadow_atlas_quadrant_subdiv()

    The subdivision amount of third quadrant on shadow atlas. Default value: SHADOW_ATLAS_QUADRANT_SUBDIV_16.


    • shadow_atlas_quad_3
    Setterset_shadow_atlas_quadrant_subdiv(value)
    Getterget_shadow_atlas_quadrant_subdiv()

    The subdivision amount of fourth quadrant on shadow atlas. Default value: SHADOW_ATLAS_QUADRANT_SUBDIV_64.


    • int shadow_atlas_size
    Setterset_shadow_atlas_size(value)
    Getterget_shadow_atlas_size()

    The resolution of shadow atlas. Both width and height is equal to one value.


    • size
    Setterset_size(value)
    Getterget_size()

    The width and height of viewport.


    • bool transparent_bg
    Setterset_transparent_background(value)
    Getterhas_transparent_background()

    • usage
    Setterset_usage(value)
    Getterget_usage()

    The rendering mode of viewport. Default value: USAGE_3D.


    Setterset_world(value)
    Getterget_world()

    The custom which can be used as 3D environment source.


    Setterset_world_2d(value)
    Getterget_world_2d()

    The custom which can be used as 2D environment source.

    Method Descriptions

    • World find_world ( ) const

    Returns the 3D world of the viewport, or if none the world of the parent viewport.


    • find_world_2d ( ) const

    Returns the 2D world of the viewport.


    Returns the active 3D camera.


    • get_final_transform ( ) const

    Returns the total transform of the viewport.


    • Control get_modal_stack_top ( ) const

    Returns the topmost modal in the stack.


    • get_mouse_position ( ) const

    Returns the mouse position relative to the viewport.


    • int get_render_info ( info )

    Returns information about the viewport from the rendering pipeline.


    • Vector2 get_size_override ( ) const

    Returns the size override set with .


    Returns the viewport’s texture. Note that due to the way OpenGL works, the resulting is flipped vertically. You can use Image.flip_y on the result of to flip it back, for example:


    • RID get_viewport_rid ( ) const

    Returns the viewport’s RID from the .


    • Rect2 get_visible_rect ( ) const

    Returns the visible rectangle in global screen coordinates.


    • gui_get_drag_data ( ) const

    Returns the drag data from the GUI, that was previously returned by Control.get_drag_data.


    • gui_has_modal_stack ( ) const

    Returns true if there are visible modals on-screen.


    • bool gui_is_dragging ( ) const

    • void input ( local_event )

    • bool is_input_handled ( ) const

    • is_size_override_enabled ( ) const

    Returns true if the size override is enabled. See set_size_override.


    • is_size_override_stretch_enabled ( ) const

    • void set_attach_to_screen_rect ( Rect2 rect )

    • void set_input_as_handled ( )

    • void set_size_override ( enable, Vector2 size=Vector2( -1, -1 ), margin=Vector2( 0, 0 ) )

    Sets the size override of the viewport. If the enable parameter is the override is used, otherwise it uses the default size. If the size parameter is (-1, -1), it won’t update the size.


    • void set_size_override_stretch ( bool enabled )

    • void unhandled_input ( local_event )

    Forces update of the 2D and 3D worlds.


    • void warp_mouse ( Vector2 to_position )