AnimationNodeStateMachineTransition
Category: Core
- advance_condition_changed ( )
enum SwitchMode:
- SWITCH_MODE_IMMEDIATE = 0 — Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
- SWITCH_MODE_SYNC = 1 — Switch to the next state immediately, but will seek the new state to the playback position of the old state.
- SWITCH_MODE_AT_END = 2 — Wait for the current state playback to end, then switch to the beginning of the next state animation.
Setter | set_advance_condition(value) |
Getter | get_advance_condition() |
- auto_advance
Turn on the transition automatically when this state is reached. This works best with SWITCH_MODE_AT_END.
- disabled
Setter | set_disabled(value) |
Getter | is_disabled() |
Don’t use this transition during AnimationNodeStateMachinePlayback.travel or .
- int priority
- switch_mode
Setter | set_switch_mode(value) |
Getter | get_switch_mode() |
The transition type.
The time to cross-fade between this state and the next.