MultiMesh

    Category: Core

    Provides high performance mesh instancing.

    Properties

    get_aabb ( ) const
    get_instance_color ( instance ) const
    Color ( int instance ) const
    get_instance_transform ( instance ) const
    Transform2D ( int instance ) const
    void ( int instance, color )
    voidset_instance_custom_data ( instance, Color custom_data )
    void ( int instance, transform )
    voidset_instance_transform_2d ( instance, Transform2D transform )

    Enumerations

    enum TransformFormat:

    • TRANSFORM_2D = 0 — Use this when using 2D transforms.
    • TRANSFORM_3D = 1 — Use this when using 3D transforms.

    enum ColorFormat:

    • COLOR_8BIT = 1 — Compress data into 8 bits when passing to shader. This uses less memory and can be faster, but the Color loses precision.
    • COLOR_FLOAT = 2 — The passed into set_instance_color will use 4 floats. Use this for highest precision .

    enum CustomDataFormat:

    • CUSTOM_DATA_NONE = 0 — Use when you are not using per-instance custom data.
    • CUSTOM_DATA_8BIT = 1 — Compress custom_data into 8 bits when passing to shader. This uses less memory and can be faster, but loses precision.
    • CUSTOM_DATA_FLOAT = 2 — The Color passed into will use 4 floats. Use this for highest precision.

    MultiMesh provides low level mesh instancing. Drawing thousands of MeshInstance nodes can be slow because each object is submitted to the GPU to be drawn individually.

    MultiMesh is much faster because it can draw thousands of instances with a single draw call, resulting in less API overhead.

    Since instances may have any behavior, the AABB used for visibility must be provided by the user.

    Tutorials

    Format of colors in color array that gets passed to shader.


    • custom_data_format
    Setterset_custom_data_format(value)
    Getterget_custom_data_format()

    Format of custom data in custom data array that gets passed to shader.


    • int instance_count

    Number of instances that will get drawn.


    • mesh
    Setterset_mesh(value)
    Getterget_mesh()

    Mesh to be drawn.


    Format of transform used to transform mesh, either 2D or 3D.


    • int visible_instance_count
    Setterset_visible_instance_count(value)
    Getterget_visible_instance_count()

    Method Descriptions

    • get_aabb ( ) const

    Returns the visibility AABB.


    • Color get_instance_color ( instance ) const

    • Color get_instance_custom_data ( instance ) const

    Returns the custom data that has been set for a specific instance.


    • Transform get_instance_transform ( instance ) const

    Returns the Transform of a specific instance.


    • get_instance_transform_2d ( int instance ) const

    Returns the of a specific instance.


    • void set_instance_color ( int instance, color )

    Set the color of a specific instance.

    For the color to take effect, ensure that color_format is non- on the and is on the material.


    • void set_instance_custom_data ( int instance, custom_data )

    Set custom data for a specific instance. Although Color is used, it is just a container for 4 numbers.


    • void set_instance_transform ( instance, Transform transform )

    Set the transform for a specific instance.


    • void set_instance_transform_2d ( instance, Transform2D transform )