PrimitiveMesh

    Inherited By: , CubeMesh, , PlaneMesh, , QuadMesh,

    Category: Core

    Properties

    Description

    Base class for all primitive meshes. Handles applying a Material to a primitive mesh. Examples include , CubeMesh, , PlaneMesh, , QuadMesh, and .

    Overrides the with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.



    The current of the primitive mesh.

    Method Descriptions

    • Array get_mesh_arrays ( ) const

    Returns mesh arrays used to constitute surface of . Mesh array can be used with ArrayMesh to create new surface.