VisualShader
Properties
Enumerations
- TYPE_VERTEX = 0
- TYPE_LIGHT = 2
- TYPE_MAX = 3 — Represents the size of the enum.
- NODE_ID_INVALID = -1
- NODE_ID_OUTPUT = 0
Property Descriptions
- Vector2 graph_offset
- void add_node ( type, VisualShaderNode node, position, int id )
- get_node ( Type type, id ) const
- Array get_node_connections ( type ) const
- PoolIntArray get_node_list ( type ) const
- get_valid_node_id ( Type type ) const
- void remove_node ( type, int id )
- void set_mode ( mode )