Area

    Category: Core

    General purpose area node for detection and 3D physics influence.

    Properties

    get_collision_layer_bit ( bit ) const
    bool ( int bit ) const
    get_overlapping_areas ( ) const
    get_overlapping_bodies ( ) const
    overlaps_area ( area ) const
    bool ( Node body ) const
    void ( int bit, value )
    voidset_collision_mask_bit ( bit, bool value )

    Signals

    • area_entered ( area )

    Emitted when another area enters.


    • area_exited ( Area area )

    Emitted when another area exits.


    • area_shape_entered ( area_id, Area area, area_shape, int self_shape )

    Emitted when another area enters, reporting which areas overlapped.


    • area_shape_exited ( area_id, Area area, area_shape, int self_shape )

    Emitted when another area exits, reporting which areas were overlapping.


    • body_entered ( body )

    Emitted when a PhysicsBody object enters.


    • body_exited ( body )

    Emitted when a PhysicsBody object exits.


    • body_shape_entered ( body_id, Node body, body_shape, int area_shape )

    Emitted when a object enters, reporting which shapes overlapped.


    Emitted when a PhysicsBody object exits, reporting which shapes were overlapping.

    enum SpaceOverride:

    • SPACE_OVERRIDE_DISABLED = 0 — This area does not affect gravity/damping.
    • SPACE_OVERRIDE_COMBINE = 1 — This area adds its gravity/damping values to whatever has been calculated so far (in order).
    • SPACE_OVERRIDE_COMBINE_REPLACE = 2 — This area adds its gravity/damping values to whatever has been calculated so far (in priority order), ignoring any lower priority areas.
    • SPACE_OVERRIDE_REPLACE = 3 — This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
    • SPACE_OVERRIDE_REPLACE_COMBINE = 4 — This area replaces any gravity/damping calculated so far (in order), but keeps calculating the rest of the areas.

    Description

    3D area that detects CollisionObject nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).

    • angular_damp
    Setterset_angular_damp(value)
    Getterget_angular_damp()

    Setterset_audio_bus(value)
    Getterget_audio_bus()

    The name of the area’s audio bus.


    • audio_bus_override
    Setterset_audio_bus_override(value)
    Getteris_overriding_audio_bus()

    If true, the area’s audio bus overrides the default audio bus. Default value: false.


    • int collision_layer
    Setterset_collision_layer(value)
    Getterget_collision_layer()

    The area’s physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also .


    • int collision_mask

    The physics layers this area scans to determine collision detection.


    • gravity
    Setterset_gravity(value)
    Getterget_gravity()

    The area’s gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.


    • float gravity_distance_scale
    Setterset_gravity_distance_scale(value)
    Getterget_gravity_distance_scale()

    The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.


    • gravity_point
    Setterset_gravity_is_point(value)
    Getteris_gravity_a_point()

    If true, gravity is calculated from a point (set via gravity_vec). Also see . Default value: false.


    Setterset_gravity_vector(value)
    Getterget_gravity_vector()

    The area’s gravity vector (not normalized). If gravity is a point (see ), this will be the point of attraction.


    Setterset_linear_damp(value)
    Getterget_linear_damp()

    The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from 0 (no damping) to 1 (full damping).


    If , other monitoring areas can detect this area. Default value: true.


    • monitoring
    Setterset_monitoring(value)
    Getteris_monitoring()

    If true, the area detects bodies or areas entering and exiting it. Default value: true.


    Setterset_priority(value)
    Getterget_priority()

    The area’s priority. Higher priority areas are processed first. Default value: 0.


    • reverb_bus_amount
    Setterset_reverb_amount(value)
    Getterget_reverb_amount()

    • bool reverb_bus_enable
    Setterset_use_reverb_bus(value)
    Getteris_using_reverb_bus()

    If true, the area applies reverb to its associated audio.


    • reverb_bus_name
    Setterset_reverb_bus(value)
    Getterget_reverb_bus()

    The reverb bus name to use for this area’s associated audio.


    • float reverb_bus_uniformity

    The degree to which this area’s reverb is a uniform effect. Ranges from to 1 with 0.1 precision.


    • space_override
    Setterset_space_override_mode(value)
    Getterget_space_override_mode()

    Override mode for gravity and damping calculations within this area. See SpaceOverride for possible values.

    Method Descriptions

    • get_collision_layer_bit ( int bit ) const

    Returns an individual bit on the layer mask.


    • get_collision_mask_bit ( int bit ) const

    Returns an individual bit on the collision mask.


    • get_overlapping_areas ( ) const

    Returns a list of intersecting Areas. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


    • Array get_overlapping_bodies ( ) const

    Returns a list of intersecting s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


    • bool overlaps_area ( area ) const

    If true, the given area overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.


    • bool overlaps_body ( body ) const

    If true, the given body overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.


    • void set_collision_layer_bit ( int bit, value )

    Set/clear individual bits on the layer mask. This simplifies editing this Area’s layers.


    • void set_collision_mask_bit ( int bit, value )

    Set/clear individual bits on the collision mask. This simplifies editing which Area layers this scans.