Camera
Inherited By: , ClippedCamera,
Category: Core
Camera node, displays from a point of view.
Properties
void | clear_current ( enable_next=true ) |
Transform | ( ) const |
bool | ( int layer ) const |
get_frustum ( ) const | |
is_position_behind ( world_point ) const | |
void | make_current ( ) |
project_local_ray_normal ( screen_point ) const | |
Vector3 | ( Vector2 screen_point ) const |
project_ray_normal ( screen_point ) const | |
Vector3 | ( Vector2 screen_point ) const |
void | ( int layer, enable ) |
void | set_orthogonal ( size, float z_near, z_far ) |
void | set_perspective ( fov, float z_near, z_far ) |
Vector2 | ( Vector3 world_point ) const |
Enumerations
enum Projection:
- PROJECTION_PERSPECTIVE = 0 — Perspective Projection (object’s size on the screen becomes smaller when far away).
- PROJECTION_ORTHOGONAL = 1 — Orthogonal Projection (objects remain the same size on the screen no matter how far away they are; also known as orthographic projection).
enum KeepAspect:
- KEEP_WIDTH = 0 — Preserves the horizontal aspect ratio.
- KEEP_HEIGHT = 1 — Preserves the vertical aspect ratio.
enum DopplerTracking:
- DOPPLER_TRACKING_DISABLED = 0 — Disable Doppler effect simulation (default).
- DOPPLER_TRACKING_PHYSICS_STEP = 2 — Simulate Doppler effect by tracking positions of objects that are changed in
_physics_process
. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio’spitch shift
).
Camera is a special node that displays what is visible from its current location. Cameras register themselves in the nearest node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the Camera will register in the global viewport. In other words, a Camera just provides 3D display capabilities to a Viewport, and, without one, a scene registered in that (or higher viewports) can’t be displayed.
Property Descriptions
- int cull_mask
Setter | set_cull_mask(value) |
Getter | get_cull_mask() |
The culling mask that describes which 3D render layers are rendered by this camera.
- current
Setter | set_current(value) |
Getter | is_current() |
If , the ancestor Viewport is currently using this Camera. Default value: false
.
- doppler_tracking
- Environment environment
Setter | set_environment(value) |
Getter | get_environment() |
The to use for this Camera.
- float far
Setter | set_zfar(value) |
Getter | get_zfar() |
The distance to the far culling boundary for this Camera relative to its local z-axis.
- fov
Setter | set_fov(value) |
Getter | get_fov() |
The camera’s field of view angle (in degrees). Only applicable in perspective mode. Since keep_aspect locks one axis, fov
sets the other axis’ field of view angle.
- h_offset
The horizontal (X) offset of the Camera viewport.
- KeepAspect keep_aspect
Setter | set_keep_aspect_mode(value) |
Getter | get_keep_aspect_mode() |
The axis to lock during /size adjustments. Can be either or KEEP_HEIGHT.
- near
Setter | set_znear(value) |
Getter | get_znear() |
The distance to the near culling boundary for this Camera relative to its local z-axis.
- Projection projection
Setter | set_projection(value) |
Getter | get_projection() |
The camera’s projection mode. In mode, objects’ z-distance from the camera’s local space scales their perceived size.
- float size
The camera’s size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since locks on axis, sets the other axis’ size length.
Setter | set_v_offset(value) |
Getter | get_v_offset() |
The vertical (Y) offset of the Camera viewport.
- void clear_current ( bool enable_next=true )
- get_camera_transform ( ) const
Gets the camera transform. Subclassed cameras (such as CharacterCamera) may provide different transforms than the Node transform.
- get_cull_mask_bit ( int layer ) const
- get_frustum ( ) const
- bool is_position_behind ( world_point ) const
Returns true
if the given position is behind the Camera. Note that a position which returns may still be outside the Camera’s field of view.
- void make_current ( )
Makes this camera the current Camera for the Viewport (see class description). If the Camera Node is outside the scene tree, it will attempt to become current once it’s added.
- project_local_ray_normal ( Vector2 screen_point ) const
Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc.
- project_position ( Vector2 screen_point ) const
Returns the 3D point in worldspace that maps to the given 2D coordinate in the rectangle.
- Vector3 project_ray_normal ( screen_point ) const
Returns a normal vector in worldspace, that is the result of projecting a point on the Viewport rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
- project_ray_origin ( Vector2 screen_point ) const
Returns a 3D position in worldspace, that is the result of projecting a point on the rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
- void set_cull_mask_bit ( int layer, enable )
Sets the camera projection to orthogonal mode, by specifying a width and the near and far clip planes in worldspace units. (As a hint, 2D games often use this projection, with values specified in pixels)
Sets the camera projection to perspective mode, by specifying a FOV Y angle in degrees (FOV means Field of View), and the near and far clip planes in worldspace units.
- unproject_position ( Vector3 world_point ) const