About the Asset Library

    On the surface, the Asset Library might look and function similar to asset stores available for other engines, such as Unity’s Asset Store, or Unreal Engine’s Marketplace, where you can submit both freely-available assets, as well as paid, commercial ones. In addition, often times such assets are distributed under non-free, proprietary licenses, limiting what you can do with them.

    This set of pages will cover how to use the AssetLib (both from inside Godot, and on the website), how you can submit your own assets, and what the guidelines for submission are.

    Not to the official one, though in the future, there might be other asset libraries which allow it. That said, you are allowed to monetize and sell Godot assets outside the Asset Library.