File
Category: Core
Type to handle file reading and writing operations.
Properties
Enumerations
enum ModeFlags:
- READ = 1 — Opens the file for read operations.
- WRITE = 2 — Opens the file for write operations. Create it if the file does not exist and truncate if it exists.
- READ_WRITE = 3 — Opens the file for read and write operations. Does not truncate the file.
- WRITE_READ = 7 — Opens the file for read and write operations. Create it if the file does not exist and truncate if it exists.
enum CompressionMode:
- COMPRESSION_FASTLZ = 0 — Uses the FastLZ compression method.
- COMPRESSION_DEFLATE = 1 — Uses the Deflate compression method.
- COMPRESSION_ZSTD = 2 — Uses the Zstd compression method.
- COMPRESSION_GZIP = 3 — Uses the gzip compression method.
File type. This is used to permanently store data into the user device’s file system and to read from it. This can be used to store game save data or player configuration files, for example.
Here’s a sample on how to write and read from a file:
Tutorials
- bool endian_swap
If , the file’s endianness is swapped. Use this if you’re dealing with files written in big endian machines.
Note that this is about the file format, not CPU type. This is always reset to false
whenever you open the file.
Method Descriptions
- void close ( )
Closes the currently opened file.
- eof_reached ( ) const
Returns true
if the file cursor has read past the end of the file. Note that this function will still return false
while at the end of the file and only activates when reading past it. This can be confusing but it conforms to how low level file access works in all operating systems. There is always get_len and to implement a custom logic.
Returns true
if the file exists in the given path.
Note that many resources types are imported (e.g. textures or sound files), and that their source asset will not be included in the exported game, as only the imported version is used (in the res://.import
folder). To check for the existence of such resources while taking into account the remapping to their imported location, use ResourceLoader.exists. Typically, using on an imported resource would work while you are developing in the editor (the source asset is present in res://
, but fail when exported).
- get_16 ( ) const
Returns the next 16 bits from the file as an integer.
- int get_32 ( ) const
Returns the next 32 bits from the file as an integer.
- get_64 ( ) const
Returns the next 64 bits from the file as an integer.
- int get_8 ( ) const
Returns the next 8 bits from the file as an integer.
- get_as_text ( ) const
Returns the whole file as a String.
Text is interpreted as being UTF-8 encoded.
- get_buffer ( int len ) const
Returns next len
bytes of the file as a .
- PoolStringArray get_csv_line ( delim=”,” ) const
Returns the next value of the file in CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default “,” (comma), it should be one character long.
- float get_double ( ) const
Returns the next 64 bits from the file as a floating point number.
- get_error ( ) const
Returns the last error that happened when trying to perform operations. Compare with the ERR_FILE_*
constants from Error.
- get_float ( ) const
Returns the next 32 bits from the file as a floating point number.
- int get_len ( ) const
Returns the size of the file in bytes.
- get_line ( ) const
Returns the next line of the file as a String.
Text is interpreted as being UTF-8 encoded.
- get_md5 ( String path ) const
Returns an MD5 String representing the file at the given path or an empty on failure.
- int get_modified_time ( file ) const
Returns the last time the file
was modified in unix timestamp format or returns a String “ERROR IN file
”. This unix timestamp can be converted to datetime by using .
- String get_pascal_string ( )
Returns a saved in Pascal format from the file.
Text is interpreted as being UTF-8 encoded.
- String get_path ( ) const
Returns the path as a for the current open file.
- String get_path_absolute ( ) const
Returns the absolute path as a for the current open file.
- int get_position ( ) const
Returns the file cursor’s position.
- get_real ( ) const
Returns the next bits from the file as a floating point number.
- String get_sha256 ( path ) const
Returns a SHA-256 String representing the file at the given path or an empty on failure.
Returns the next Variant value from the file. When is true
decoding objects is allowed.
WARNING: Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution).
- is_open ( ) const
Returns true
if the file is currently opened.
Opens the file for writing or reading, depending on the flags.
Opens a compressed file for reading or writing. Use constants to set compression_mode
.
Opens an encrypted file in write or read mode. You need to pass a password to encrypt/decrypt it.
- void seek ( int position )
Change the file reading/writing cursor to the specified position (in bytes from the beginning of the file).
- void seek_end ( position=0 )
Changes the file reading/writing cursor to the specified position (in bytes from the end of the file). Note that this is an offset, so you should use negative numbers or the cursor will be at the end of the file.
- void store_16 ( int value )
Stores an integer as 16 bits in the file.
- void store_32 ( value )
Stores an integer as 32 bits in the file.
- void store_64 ( int value )
Stores an integer as 64 bits in the file.
- void store_8 ( value )
Stores an integer as 8 bits in the file.
- void store_buffer ( PoolByteArray buffer )
Stores the given array of bytes in the file.
- void store_csv_line ( values, String delim=”,” )
Store the given in the file as a line formatted in the CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default “,” (comma), it should be one character long.
Text will be encoded as UTF-8.
- void store_double ( float value )
Stores a floating point number as 64 bits in the file.
- void store_float ( value )
Stores a floating point number as 32 bits in the file.
- void store_line ( String line )
Stores the given as a line in the file.
Text will be encoded as UTF-8.
- void store_pascal_string ( String string )
Stores the given as a line in the file in Pascal format (i.e. also store the length of the string).
Text will be encoded as UTF-8.
- void store_real ( float value )
Stores a floating point number in the file.
- void store_string ( string )
Stores the given String in the file.
Text will be encoded as UTF-8.
- void store_var ( value, bool full_objects=false )
Stores any Variant value in the file. When full_objects
is true
encoding objects is allowed (and can potentially include code).