Particles2D

    Category: Core

    2D particle emitter.

    Properties

    capture_rect ( ) const
    void ( )

    Enumerations

    enum DrawOrder:

    • DRAW_ORDER_INDEX = 0 — Particles are drawn in the order emitted.

    2D particle node used to create a variety of particle systems and effects. features an emitter that generates some number of particles at a given rate.

    Use the process_material property to add a ParticlesMaterial to configure particle appearance and behavior. Alternatively, you can add a which will be applied to all particles.

    Tutorials

    • amount
    Setterset_amount(value)
    Getterget_amount()

    Number of particles emitted in one emission cycle.


    Setterset_draw_order(value)
    Getterget_draw_order()

    Particle draw order. Uses DRAW_ORDER_* values. Default value: .


    Setterset_emitting(value)
    Getteris_emitting()

    • explosiveness
    Setterset_explosiveness_ratio(value)
    Getterget_explosiveness_ratio()

    How rapidly particles in an emission cycle are emitted. If greater than 0, there will be a gap in emissions before the next cycle begins. Default value: .


    The particle system’s frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.


    • fract_delta
    Setterset_fractional_delta(value)
    Getterget_fractional_delta()

    If true, results in fractional delta calculation which has a smoother particles display effect. Default value: true


    Setterset_lifetime(value)
    Getterget_lifetime()

    Amount of time each particle will exist. Default value: 1.


    • local_coords
    Setterset_use_local_coordinates(value)
    Getterget_use_local_coordinates()

    If true, particles use the parent node’s coordinate space. If false, they use global coordinates. Default value: .


    Setterset_normal_map(value)
    Getterget_normal_map()

    Normal map to be used for the texture property.


    • one_shot
    Setterset_one_shot(value)
    Getterget_one_shot()

    If true, only one emission cycle occurs. If set true during a cycle, emission will stop at the cycle’s end. Default value: false.



    • process_material
    Setterset_process_material(value)
    Getterget_process_material()

    Material for processing particles. Can be a or a ShaderMaterial.


    • randomness
    Setterset_randomness_ratio(value)
    Getterget_randomness_ratio()

    Emission lifetime randomness ratio. Default value: 0.


    Setterset_speed_scale(value)
    Getterget_speed_scale()

    Particle system’s running speed scaling ratio. Default value: 1. A value of can be used to pause the particles.


    • texture
    Setterset_texture(value)
    Getterget_texture()

    Particle texture. If null particles will be squares.


    Setterset_visibility_rect(value)
    Getterget_visibility_rect()

    Editor visibility helper.

    Method Descriptions

    • capture_rect ( ) const

    Returns a rectangle containing the positions of all existing particles.


    • void restart ( )

    Restarts all the existing particles.