TileMap
Category: Core
Node for 2D tile-based maps.
Properties
Methods
void | ( ) |
void | fix_invalid_tiles ( ) |
get_cell ( x, int y ) const | |
get_cell_autotile_coord ( x, int y ) const | |
get_cellv ( position ) const | |
bool | ( int bit ) const |
get_collision_mask_bit ( bit ) const | |
Array | ( ) const |
Array | ( int id ) const |
get_used_rect ( ) | |
is_cell_transposed ( x, int y ) const | |
is_cell_x_flipped ( x, int y ) const | |
is_cell_y_flipped ( x, int y ) const | |
map_to_world ( map_position, bool ignore_half_ofs=false ) const | |
void | ( int x, y, int tile, flip_x=false, bool flip_y=false, transpose=false, Vector2 autotile_coord=Vector2( 0, 0 ) ) |
void | ( Vector2 position, tile, bool flip_x=false, flip_y=false, bool transpose=false ) |
void | ( int bit, value ) |
void | set_collision_mask_bit ( bit, bool value ) |
void | ( Vector2 position ) |
void | ( Vector2 start=Vector2( 0, 0 ), end=Vector2( 0, 0 ) ) |
void | update_dirty_quadrants ( ) |
world_to_map ( world_position ) const |
- settings_changed ( )
Emitted when a tilemap setting has changed.
Enumerations
enum Mode:
- MODE_SQUARE = 0 — Orthogonal orientation mode.
- MODE_ISOMETRIC = 1 — Isometric orientation mode.
- MODE_CUSTOM = 2 — Custom orientation mode.
enum HalfOffset:
- HALF_OFFSET_X = 0 — Half offset on the X coordinate.
- HALF_OFFSET_Y = 1 — Half offset on the Y coordinate.
- HALF_OFFSET_DISABLED = 2 — Half offset disabled.
- HALF_OFFSET_NEGATIVE_X = 3 — Half offset on the X coordinate (negative).
- HALF_OFFSET_NEGATIVE_Y = 4 — Half offset on the Y coordinate (negative).
enum TileOrigin:
- TILE_ORIGIN_CENTER = 1 — Tile origin at its center.
- TILE_ORIGIN_BOTTOM_LEFT = 2 — Tile origin at its bottom-left corner.
Constants
- INVALID_CELL = -1 — Returned when a cell doesn’t exist.
Node for 2D tile-based maps. Tilemaps use a TileSet which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
Tutorials
Property Descriptions
- bool cell_clip_uv
Setter | set_clip_uv(value) |
Getter | get_clip_uv() |
- cell_custom_transform
Setter | set_custom_transform(value) |
Getter | get_custom_transform() |
The custom Transform2D to be applied to the TileMap’s cells.
- cell_half_offset
Setter | set_half_offset(value) |
Getter | get_half_offset() |
Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED.
- int cell_quadrant_size
The TileMap’s quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16.
- cell_size
Setter | set_cell_size(value) |
Getter | get_cell_size() |
The TileMap’s cell size.
- TileOrigin cell_tile_origin
Setter | set_tile_origin(value) |
Getter | get_tile_origin() |
Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT.
- cell_y_sort
Setter | set_y_sort_mode(value) |
Getter | is_y_sort_mode_enabled() |
If , the TileMap’s children will be drawn in order of their Y coordinate. Default value: false
.
- float collision_bounce
Setter | set_collision_bounce(value) |
Getter | get_collision_bounce() |
Bounce value for static body collisions (see collision_use_kinematic
). Default value: 0.
- collision_friction
Friction value for static body collisions (see collision_use_kinematic
). Default value: 1.
- int collision_layer
Setter | set_collision_layer(value) |
Getter | get_collision_layer() |
The collision layer(s) for all colliders in the TileMap.
- collision_mask
Setter | set_collision_mask(value) |
Getter | get_collision_mask() |
- bool collision_use_kinematic
Setter | set_collision_use_kinematic(value) |
Getter | get_collision_use_kinematic() |
If true
, TileMap collisions will be handled as a kinematic body. If , collisions will be handled as static body. Default value: false
.
- mode
Setter | set_mode(value) |
Getter | get_mode() |
The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE.
- int occluder_light_mask
The light mask assigned to all light occluders in the TileMap. The TileSet’s light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
- tile_set
Setter | set_tileset(value) |
Getter | get_tileset() |
The assigned TileSet.
Clears all cells.
- void fix_invalid_tiles ( )
Clears cells that do not exist in the tileset.
- get_cell ( int x, y ) const
Returns the tile index of the given cell. If no tile exists in the cell, returns INVALID_CELL.
- get_cell_autotile_coord ( int x, y ) const
- int get_cellv ( position ) const
Returns the tile index of the cell given by a Vector2. If no tile exists in the cell, returns INVALID_CELL.
- get_collision_layer_bit ( int bit ) const
Returns true
if the given collision layer bit is set.
- get_collision_mask_bit ( int bit ) const
Returns true
if the given collision mask bit is set.
- get_used_cells ( ) const
Returns a Vector2 array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from -1
).
- get_used_cells_by_id ( int id ) const
Returns an array of all cells with the given tile id.
- get_used_rect ( )
Returns a rectangle enclosing the used (non-empty) tiles of the map.
Returns if the given cell is transposed, i.e. the x and y axes are swapped.
- is_cell_x_flipped ( int x, y ) const
Returns true
if the given cell is flipped in the x axis.
Returns true
if the given cell is flipped in the y axis.
- map_to_world ( Vector2 map_position, ignore_half_ofs=false ) const
Optionally, the tilemap’s half offset can be ignored.
- void set_cell ( int x, y, int tile, flip_x=false, bool flip_y=false, transpose=false, Vector2 autotile_coord=Vector2( 0, 0 ) )
Sets the tile index for the cell given by a Vector2.
An index of -1
clears the cell.
Optionally, the tile can also be flipped, transposed, or given autotile coordinates.
Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call .
Sets the tile index for the given cell.
An index of -1
clears the cell.
Optionally, the tile can also be flipped or transposed.
Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call .
- void set_collision_layer_bit ( int bit, value )
Sets the given collision layer bit.
- void set_collision_mask_bit ( int bit, value )
Sets the given collision mask bit.
- void update_bitmask_area ( Vector2 position )
Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based x and y coordinates.
- void update_bitmask_region ( start=Vector2( 0, 0 ), Vector2 end=Vector2( 0, 0 ) )
Applies autotiling rules to the cells in the given region (specified by grid-based x and y coordinates).
Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.
- world_to_map ( Vector2 world_position ) const
Returns the tilemap (grid-based) coordinates corresponding to the given local position.